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War rules for legends

This is a discussion on War rules for legends within the War Room forums, part of the Clan Affairs category; This thread's purpose is to give a few possible systems for war games in legends. General Rules: - Only those ...

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Old 05-04-2006, 04:47 PM   #1 (permalink)
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War rules for legends

This thread's purpose is to give a few possible systems for war games in legends.

General Rules:
- Only those players who were in the clan before the war was agreed are entitled to fight in it.
- Alliances are possible within certain limits. Only 10/20% of the final roster can be made of clan allies. That means in a roster of 10 people only 1 or 2 players from an allied clan are allowed in. Those players had to be in the allied clan before the war started.
- If a disconnection happens the same rules as in usual tourneys are to be applied.
- A neutral moderator for the war must be selected before the war starts.


System A: Legends Tourney Style War Rules

1) Both clan leaders must agree on war.
2) Both clan leaders must agree on a number of players that will represent each clan and will fight in the war (usually about 10).
3) Clan leaders must post the names of the ACCOUNTS (not just the players!) that will represent the clans.
4)A moderator will randomly pair up those players as in any tourney game. Players will play freestyle matches unless a particular style is agreed on both parts.
5) The clan winning more games wins the war.


System B: Ultraviolence Survival Mode

1) Both clan leaders must agree on the war.
2) Both clan leaders must agree on a number of players that will represent each clan and will fight in the war (at least 7).
3) Clan leaders must post the names of the ACCOUNTS (not just the players!) that will represent the clans.
4) Both clan leaders must make a roster for their players, deciding the order in which they will play. Rosters have to be sent to a MOD or an ADMIN of the forums, who will than post both rosters in the war thread.
5) Players will start playing each other accordingly to the rosters, in survival mode. This means that the winning player will keep playing until he loses. However, a player who won a match in the next round is forced to use only the units that were still alive on the field at the end of his previous fight.
6) The clan who loses all of his players first loses the war.


System C: The FPS War Rules

1) Both clans must agree on war.
2) Each clan will have 1 leader and 2 guards. In order to attack the leader you need to defeat the 2 guards.
3) Once you lose your out.
4) You have to accept all challenges and if you cant you must reschedule another time to play.
5) Once the leader is defeated that clan loses and the war is over.
6) If dissconnection happens during a game a rematch can be played if its a close game if players gets d.c a s/s must shown proof of what was happening in the game otherwise its a must rematch.
7) Players must post there wins in forums under the topic of war.
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Old 06-01-2006, 02:30 PM   #2 (permalink)
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Re: War rules for legends

i hope that one day seed puts war rules in place. that'd be hot! make it worth doing.
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Old 06-01-2006, 02:47 PM   #3 (permalink)
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Re: War rules for legends

I have another style of war, which I'll talk about once I'm engaged in one. You should know about it, Omega, since you were in Netjak when I first came up with it.

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Old 06-01-2006, 07:06 PM   #4 (permalink)
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Re: War rules for legends

i meant actual forced games and penalties for losing. also, i always thought (if this game ever made it big) that 2v2 or 4-player FFA battles would be awesome.
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Old 06-01-2006, 07:34 PM   #5 (permalink)
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Re: War rules for legends

In a war it would be better if you could have 3 vrs 1 or 2 vrs 2 so that way you could tell whos the better all around clan not just who has the best single player. Like one clan could have 50 great players and another could have 25 great players and 1 extremely good player that just dominates and wins the war on his own
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Old 06-02-2006, 03:01 PM   #6 (permalink)
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Re: War rules for legends

no one could EVER win 3v1 - just not possible. even 30 pyros could easily beat 8 knights with two healers. however, you get my drift and yes it would be awesome.
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Old 06-03-2006, 10:03 AM   #7 (permalink)
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Re: War rules for legends

Nice Omega, But I see no point to be honest. There are no clans that even meet your guidelines that have reasons to go to war, or are not just filled with noobs.

"Only 10/20% of the final roster can be made of clan allies. That means in a roster of 10 people only 1 or 2 players from an allied clan are allowed in. Those players had to be in the allied clan before the war started."

Seriously if the 2nd and 3rd strongest clans in Legends went to war, they would barely make a 10 vs 10 roster, and forget about alliances.

What hazak said would be awsome...
But still theres really no clans to war!

And just so no one gets the wrong idea, I am not a Judgement fanboy, The only reason I am in the clan is because I respect some of the players in it.
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Old 06-03-2006, 06:04 PM   #8 (permalink)
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Re: War rules for legends

hazak thats my point its so one player cant beat an entire clan in a war
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Old 09-11-2006, 07:18 AM   #9 (permalink)
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Re: War rules for legends

what will happend when 1.clan win 5battles and2.clan wins 5battles?
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Old 09-11-2006, 08:21 AM   #10 (permalink)
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Re: War rules for legends

war can sometimes be good to settle thing but its bad to
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