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Rate & Review The Formation Above Yours

This is a discussion on Rate & Review The Formation Above Yours within the Training Room forums, part of the Tactics Headquarters category; I post just to know your opinion and to see if i can make some changes to this sets: For ...

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Old 10-11-2008, 06:15 AM   #961 (permalink)
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I post just to know your opinion and to see if i can make some changes to this sets:

For Freestyle games where is everything allowed i realized the factor luck it was reduced when you use DSMs. We all know that, true. But it was also true what i realized about rushing. Luck is way too important ( in rush same sides ), and you don't really need to think too much your moves ( that's why the best players are greys first). I have to say also that In Rush opp sides it's different, it is a good lesson of timing. It trains you in when to attack and when to defend. It has been really hard to me to learn this, specially when i use netjak rush and my opponent too. Why?, because i was mostly a turtler player and not an agressive one. To play with rush sets helped me to see that sometimes to counterattack and also to rush even when you are using a turtle set, it's highly recomended. I discovered i am good at it. You can defend a lot, and be good at it, but if your adversary knows what he is doing he will slightly have advantage the whole game till a block in your side helps you, or a bad move from his part.

Based on this i decided to do an anti netjak rush. Specially same sides. I heard everyone said dsm are for noobs and stuff. But Seed put those units for something. If they can't stand to fight against a unit the owner and creator of the game did, it's not my problem.

So i made this set ( which is being copied by a few players nowadays).



I'll talk about his advantage and disadvantage after you guys post.

Another set which i use specially in NO DSM games and when i am in the mood of thinking
, is this:

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Old 10-11-2008, 08:14 AM   #962 (permalink)
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Quote:
Originally Posted by Death456 View Post
1 dmw down the middle, and is good as gone.
Yeah this is true but most turtle sets suffer against DMW's.
Quote:
Originally Posted by Ragnarth View Post
I post just to know your opinion and to see if i can make some changes to this sets:

For Freestyle games where is everything allowed i realized the factor luck it was reduced when you use DSMs. We all know that, true. But it was also true what i realized about rushing. Luck is way too important ( in rush same sides ), and you don't really need to think too much your moves ( that's why the best players are greys first). I have to say also that In Rush opp sides it's different, it is a good lesson of timing. It trains you in when to attack and when to defend. It has been really hard to me to learn this, specially when i use netjak rush and my opponent too. Why?, because i was mostly a turtler player and not an agressive one. To play with rush sets helped me to see that sometimes to counterattack and also to rush even when you are using a turtle set, it's highly recomended. I discovered i am good at it. You can defend a lot, and be good at it, but if your adversary knows what he is doing he will slightly have advantage the whole game till a block in your side helps you, or a bad move from his part.

Based on this i decided to do an anti netjak rush. Specially same sides. I heard everyone said dsm are for noobs and stuff. But Seed put those units for something. If they can't stand to fight against a unit the owner and creator of the game did, it's not my problem.

So i made this set ( which is being copied by a few players nowadays).



I'll talk about his advantage and disadvantage after you guys post.

Another set which i use specially in NO DSM games and when i am in the mood of thinking
, is this:

Both sets look pretty good. I don't have much to add here.
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Old 10-11-2008, 10:47 AM   #963 (permalink)
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in your turtle set, rag, will it still just be as effective when you swap mud and scout?
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Old 10-11-2008, 11:21 AM   #964 (permalink)
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Originally Posted by Zehro View Post
in your turtle set, rag, will it still just be as effective when you swap mud and scout?
It would make too much of a difference i wouldn't think.
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Old 10-11-2008, 06:06 PM   #965 (permalink)
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good sets rag.



eh???
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Old 10-11-2008, 09:19 PM   #966 (permalink)
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Well, I dislike your BW posistion. Scout is frost bait, and if you send a mud in to de-freeze, it is not in BW range to survive another freeze assault. You do have the LOS blocked off to cleric though, so it's more of an anti-rush, I assume?
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Old 10-13-2008, 03:49 AM   #967 (permalink)
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New single frost wardless I have been trying out, seems good, but need some suggestions. Will post some more I have come up with.

http://i34.tinypic.com/2wolnx3.png

Center set that works really well IMO
http://i34.tinypic.com/5r70h.png

Variation
http://i36.tinypic.com/214b701.png

Just threw this one together. I wonder if there is any good double cleric center sets o.O
http://i36.tinypic.com/2mwdlap.png
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Old 10-13-2008, 01:28 PM   #968 (permalink)
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Quote:
Originally Posted by Fearliss View Post
New single frost wardless I have been trying out, seems good, but need some suggestions. Will post some more I have come up with.

http://i34.tinypic.com/2wolnx3.png

Center set that works really well IMO
http://i34.tinypic.com/5r70h.png

Variation
http://i36.tinypic.com/214b701.png

Just threw this one together. I wonder if there is any good double cleric center sets o.O
http://i36.tinypic.com/2mwdlap.png
Some nice sets there fearliss. I can use the second one on my low drops grey. I think it will work quite nicely! I've recently begun to realise how good center sets are!
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Old 10-13-2008, 07:02 PM   #969 (permalink)
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Quote:
Originally Posted by Zehro View Post
in your turtle set, rag, will it still just be as effective when you swap mud and scout?
Im just saying my opinion here about what you said.

If you switch those units it could cripple the set in some ways .

1: The scout would be better off on the outside to have some range out there to slow down and rush coming from the opp side.

2:The scout cant walk through the stone and the knight and dragon won't help the scout move in opp side. the mud can tele and move farther.

3: The mud is more affective there for same side our opp side. same thing with the scout.

but you can switch them and try it im just giving my opinion
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Old 10-13-2008, 09:48 PM   #970 (permalink)
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Quote:
Originally Posted by Fearliss View Post
New single frost wardless I have been trying out, seems good, but need some suggestions. Will post some more I have come up with.

http://i34.tinypic.com/2wolnx3.png

Center set that works really well IMO
http://i34.tinypic.com/5r70h.png

Variation
http://i36.tinypic.com/214b701.png

Just threw this one together. I wonder if there is any good double cleric center sets o.O
http://i36.tinypic.com/2mwdlap.png



Not bad, though I prefer the furgon over the inclusion of the enchantress (in your center).
Does witch bait bring anything to mind for your triple knights?

I'd switch the furgon and the BR. Other than that, not bad. 8/10 for those two, I haven't yet tested the others.
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