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Quick's Formation Compilation (edited)

This is a discussion on Quick's Formation Compilation (edited) within the Training Room forums, part of the Tactics Headquarters category; Originally Posted by Lithium-Zero a lot of them dont look like they can handle first turn wasp rush. old formations ...

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Old 01-02-2006, 03:42 AM   #31 (permalink)
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Re: Quick's Formation Compilation (edited)

Quote:
Originally Posted by Lithium-Zero
a lot of them dont look like they can handle first turn wasp rush. old formations =/
uhh wasp? what, will the wasp sting him to death?

and he posted these b4 wisp came out i believe
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Old 01-03-2006, 05:59 PM   #32 (permalink)
soviet_spy
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Re: Quick's Formation Compilation (edited)

I had a compilation of all pre-berserker single forms on SW forum. I lost the link to that forum, if it still exist ;/ someone get mcwayfnubby back into the game. If i get access any time i'll post a load of them here. Also we need some updates for this thread. More than enough of the forums was before the double scout ban, before wisp and golem ambusher, and before assassin explosions/berserker, new furgon, and so on. As with those changes, most of these forms are outdated both in unit restriction and outdated in its flexiblities.

And lets face it....who the hell turtles since wisp came out....and rushing doesn't even require much skills any more T_T. /sign remove wisp
 
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Old 01-03-2006, 06:30 PM   #33 (permalink)
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Re: Quick's Formation Compilation (edited)

Agreed. what we need are antirushes, which wisps are useful in - so i wouldnt scrap them.
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Old 01-03-2006, 06:33 PM   #34 (permalink)
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Re: Quick's Formation Compilation (edited)

the problem imo is seed introduced too many rushing units at the time wisp came out. Before that i would say a rush vs turtle match was actually 50/50. But seed introduced wisp, ambusher, new assassin ability all at once. More than anything the wisp made the cleric a first kill in most cases. Matches used to center around keeping the cleric alive. Now its who can have a better position and go first to nub the other person's cleric.

Edit: ok i found SW forum and my post...however i saved ALL of my forms inside the old legends forum...which means its all gone down the drain.
http://jconserv.net/swforums/viewtopic.php?t=152
That's the link. However only a few forums will be left T_T. I miss red october, whatever it was. Jaen's pimp nubbed many a turtles, but once wisp came out they just dropped in behind the dragon and i'm like, WTFPWNBBQ, surrender
 
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Old 01-07-2006, 06:12 AM   #35 (permalink)
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Re: Quick's Formation Compilation (edited)

Think you remeber that red october form? (it was good) and what was the "Waittzfaerer Freezer (Double Frost Variant) (Wayfaerer)" form, because I'm pretty sure it had 2 frosts and wayf won't show me.
 
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Old 01-07-2006, 12:45 PM   #36 (permalink)
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Re: Quick's Formation Compilation (edited)

Quote:
Originally Posted by maybe4
Think you remeber that red october form? (it was good) and what was the "Waittzfaerer Freezer (Double Frost Variant) (Wayfaerer)" form, because I'm pretty sure it had 2 frosts and wayf won't show me.
Sorry i deleted the folder with all of my forms. Also they were uploaded to the old TAO server, which Seed just refuse to fix ;/ I remember red october being an anti Fort fort...it was semi fort and semi rush. Wayf's freezer was frost/furgon based. Beyond that i don't remember a thing. Maybe you can find Waittz.
 
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Old 01-13-2006, 03:15 AM   #37 (permalink)
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Re: Quick's Formation Compilation (edited)

da1n can u hook me up with anti rush or a rush single gold one plz thanks
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Old 01-19-2006, 03:37 PM   #38 (permalink)
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Re: Quick's Formation Compilation (edited)

u ask that in every thread, y not just make ur own? u will be better w/ ur own
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Old 01-19-2006, 10:40 PM   #39 (permalink)
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Re: Quick's Formation Compilation (edited)

i am doing that 24/7 thinking and thinking
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Old 02-10-2006, 07:34 PM   #40 (permalink)
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Re: Quick's Formation Compilation (edited)

I tryed them they were ok i just said that because i dont know how to use it :P
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