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Turtle game rules for legends

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Old 04-30-2006, 02:12 PM   #21 (permalink)
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Re: Turtle game rules for legends

That's why you S/S the agreement then run and cry to Omega. :cool:
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Old 04-30-2006, 05:46 PM   #22 (permalink)
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Re: Turtle game rules for legends

Quote:
Originally Posted by OmegaShin
I slightly modified the rule, don't know why monkus allowed dsms and witches, but who turtle with those?

There are people using freestyle turtles with dsm, but these rules are for turtle against turtle, thus i feel dsms are out of place.
I have some great turtles with a dsm. You guys just don't know what you are doing, stoned dsm is brutal if you catch a block or two.
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Old 04-30-2006, 07:18 PM   #23 (permalink)
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Re: Turtle game rules for legends

And that's why it shouldn't be allowed. Because it is likely to turn a same sides game in a rush.
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Old 05-02-2006, 03:09 PM   #24 (permalink)
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Re: Turtle game rules for legends

I can use them opposite side also, anyways...
Concerning Single Gold Turtles:
To ensure that it is not a same side rush, the only units permitted on the front two rows are as follows: Furgon, Knight, Lightning Ward. I would personally say that scouts and muds shouldn't be in the first two rows, what do you people think about that? Also, while using three knights is not required in single gold turtle games, it is highly recommended you use at least 2. I can't think of any other things to cover that were not covered in the double gold rules that would obviously also apply here. Ie...no mages, cleric in the corner.
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Old 05-02-2006, 03:58 PM   #25 (permalink)
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Re: Turtle game rules for legends

i used to turtle with a witch stoned. it threw so many players off, cuz they'd waste moves thinking they have her killed. it was very effective when stonies were newer and even some time after that. only reason i stopped was that players bitched about it cuz that is how they are.
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Old 05-02-2006, 09:42 PM   #26 (permalink)
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Re: Turtle game rules for legends

Quote:
Originally Posted by T H C Blitz
That's why you S/S the agreement then run and cry to Omega. :cool:
Who won't actually be able to do anything, we can't ban people from the server because they lied to you.

Quote:
Originally Posted by hazak
i used to turtle with a witch stoned. it threw so many players off, cuz they'd waste moves thinking they have her killed. it was very effective when stonies were newer and even some time after that. only reason i stopped was that players bitched about it cuz that is how they are.
Or, per haps, you stopped playing with a witch because, unbelievably, your opponents started to notice your witch was armored.
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Old 05-02-2006, 10:23 PM   #27 (permalink)
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Re: Turtle game rules for legends

The best turtle unit ever. :cool:
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Old 05-02-2006, 10:48 PM   #28 (permalink)
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Re: Turtle game rules for legends

crazy idea that costs money: have seed implement a "reputation" meter in the game as well as rating. Players known for bad practices would be demoted and lose rep points, like in a standard forum. There could be a separate function to check it before accepting challenge, etc.
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Old 05-04-2006, 05:15 AM   #29 (permalink)
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Re: Turtle game rules for legends

i like ur turt omega it's good to use. btw, nice picture gypsy
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Old 05-04-2006, 08:47 PM   #30 (permalink)
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Re: Turtle game rules for legends

Quote:
Originally Posted by lodovico

Quote:
Originally Posted by hazak
i used to turtle with a witch stoned. it threw so many players off, cuz they'd waste moves thinking they have her killed. it was very effective when stonies were newer and even some time after that. only reason i stopped was that players bitched about it cuz that is how they are.
Or, per haps, you stopped playing with a witch because, unbelievably, your opponents started to notice your witch was armored.
nope. people started bitching about mages in lineups, so i dont use it anymore. i dont use dsm in turtle either.
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