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This is a discussion on Double beast turt advice needed. within the Training Room forums, part of the Tactics Headquarters category; So I've been playing with a dual beast turt recently, and I've enjoyed it a lot. Having seven attacking units ...
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#1 (permalink) |
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Senior Member
Join Date: Feb 2007
Posts: 570
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Double beast turt advice needed.
So I've been playing with a dual beast turt recently, and I've enjoyed it a lot. Having seven attacking units makes it almost as aggressive as a rush, but I enjoy being able to slowly manipulate my units rather than rushing.
This is the form I've been playing with: ![]() As I've said, I've been playing well and having a great amount of success with this form. However, there is one situation that troubles me I need input on. The problematic situation: I've been playing a plethora of double frost furgon turts recently. When I play them, I'm obviously the agressor and they are obviously hiding back in their turt. So, I don't really need my furgon for these games. As the game goes on, my beasts, mud, and scout attack viciously, and the opponent commits completely to defense with the frosts. Meanwhile, my furgon is sitting right where it started going "YAY TEAM YOU CAN DO IT!!!!" and being completely useless. However, when I play rushes I feel much more secure with the furgon because I can use it to completely block off the board horizontally against beast rushers. With that in mind, I'm deciding whether to: A) stick to my form B) put in a second cleric for the furgon. C) put in a barrier ward for the furgon. I'm leaning towards A right now, because I have been beating the double frost turts around my stat level and have a much better chance against rushes. Still, could you guys give me your opinions about what I should do with my form/playing style?
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#3 (permalink) |
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Craves The Abuse
![]() Join Date: Jul 2006
Location: Bethlehem, Pennsylvania
Posts: 6,362
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yes, that is the problem with furgons in aggressive turtles. it's just something you have to deal with. besides, the furgon can still be helpful late game, or if you're forced onto the defensive for any reason.
furgons are immeasurably helpful and are much better than barrier wards in almost every sense.
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#5 (permalink) |
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Senior Member
Join Date: Feb 2007
Posts: 570
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Thats what I was thinking. However, it would put a smile on my face to stick a mud right in the enemy double frost form same side and then barrier it when they freeze.
The furgon generally isn't helpful late game, because there is no late game. Either two of my beasts/scout/mud die and the other two get frozen, or I break into their form and they surrender.
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#6 (permalink) | |
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Craves The Abuse
![]() Join Date: Jul 2006
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Quote:
the furgon is useful in 1.25:2 scenarios second cleric is useful in 1.75:2 scenarios if you dont get same side with barrier, just forget it. if you dont get opposite side with furgon, you'll get over it because you'll be rushing them same side. plus, if they do end up freezing/killing all of those units, you're playing it wrong. you should be able to dispatch their frosts. even if those guys die in the process, clean up by using the furgon to keep them where you want them, or to guard yourself while you heal up. the second cleric will only be a problem for you if you face another rush. 2 clerics works wonders with 2 BR. plus, you'll get almost twice the use out of your other attacking units as well, not to mention that your dual frost + furgon wielding opponent wont have enough firepower to threaten them. you can sit back and own them.
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#7 (permalink) |
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Peanut Butter Jelly Time
Join Date: Aug 2007
Location: Canada, Toronto
Posts: 1,968
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That is a great set. I think it would work better for same if you switched BR and furgon. Furgon is pretty bad at that position and isn't able to walk through the furgon + you will need for that frost same side when trying to kill the LW. If you don't want your BR all the way there, then put it beside the knight and put furgon below the knight. Other then that, it's a great set. BR provide good offense, furgon provides good defense.
Overall, I give your set a 9/10.
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#8 (permalink) |
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My way is no way.
Join Date: Oct 2007
Location: Lithuania
Posts: 366
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I've used very same set except second frost instead of furgy. I didn't like it and ditched the idea quickly. I dont like using two clerics. I can't see myself using a BW there. So i'd use something different, like this.
![]() P.s. I disagree about second cleric sucking. When you get to play someone who's good with them you'll change your mind (very few players are. You need somewhat different playstyle to really use them well). P.p.s Yeah, not too helpful :P. |
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#9 (permalink) | |
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Craves The Abuse
![]() Join Date: Jul 2006
Location: Bethlehem, Pennsylvania
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Quote:
people think they can just go all out because they use 2 clerics, but you really cant. if you play too aggressive with them, you leave yourself no time to use them. if you play very defensively, or you have multiple BR, they tend to own because the BR move quick and start pulling crazy blocks after the second heal, or they're hard to get to in the turtle, especially with frost/furgon help
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#10 (permalink) |
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Death before Dishonor ~
Join Date: Dec 2007
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In opp side games w/ duel frosts you can advance your furg with your scout and br's. You can use it to block off a few units. Or you can make time. Shrub in front of frosts so they have to waste time killing shrubs to advance them or use It to protect a unit.
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