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This is a discussion on ambient would like a critique within the Training Room forums, part of the Tactics Headquarters category; so i've been using this set grey for some time now. my only drops worth mentioning are: frost, furgon, mud, ...
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#1 (permalink) |
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Craves The Abuse
![]() Join Date: Jul 2006
Location: Bethlehem, Pennsylvania
Posts: 6,362
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ambient would like a critique
so i've been using this set grey for some time now.
![]() my only drops worth mentioning are: frost, furgon, mud, enchantress, witch, cleric i'm just wondering if there's any way it can be improved upon, because most of my gray corner turts have the same basic skeleton
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Charter Member
![]() Join Date: Jun 2006
Location: Philadelphia,Pennsylvania
Posts: 4,979
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I'm not a big fan of using dual clerics and a furgon unless you have dual frosts. You only have 5 offensive units which is a big disadvantage if your opponent has dual frosts and has lower stats than you. But then again, I am only talking from my perspective, and playing lower greys is usually the case for me :P
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#4 (permalink) | |
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Craves The Abuse
![]() Join Date: Jul 2006
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Posts: 6,362
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Quote:
>_< but the two clerics are so sexy opposite side, and my opponent tends to waste their time trying to kill them in multiple games, i have taken at least 3/4 units going after my clerics because my furgon sends them in a merry-go-round after they get into my set. then i just use shrub openings, LW, frost, and attacking units to clean up while they fail to kill my clerics, or i exchange them for theirs eventually ![]() i am open to suggestions and changes though
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#5 (permalink) | |
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Drizzt
Join Date: Feb 2008
Location: Insanity is my only means of relaxation.
Posts: 697
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It's good for a single frost dualcleric set, but the mud standing there is a bit of a problem, as they could easily zap it on move one with a LW over by one. I'd move the mud back one, which protects it a bit more. Also, I'm not a big fan of dualcleric, though I do understand the advantages. It allows you to keep an offense going longer, and it gives your opponent another semi-key target. This is the single frost setup I use on Mad Skills (the BR can be replaced with a furgon, or an assassin). ![]()
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Gypsy <3 Growing old is mandatory; growing up is optional. << FPS 7 Day Gray![]() Signature by Mike(isuckatthisgame121) Gift(s?): Black Bishop |
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#7 (permalink) |
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Drizzt
Join Date: Feb 2008
Location: Insanity is my only means of relaxation.
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I wasn't advising you use my set; I wouldn't even say my set was better. I was just advising you move the mud golem back. But it's no problem anyways.
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Gypsy <3 Growing old is mandatory; growing up is optional. << FPS 7 Day Gray![]() Signature by Mike(isuckatthisgame121) Gift(s?): Black Bishop |
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#8 (permalink) |
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Co Leadεr of 110th
Join Date: Sep 2007
Posts: 288
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i would sudgest either movein the mud back one space
or moving the knight up one by moving the knight up you make a nice wall while blockin out more LOS on same side games altho on rushes you could get smashed by a witch pretty bad but the set is also fine how it is
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Chyeah
Join Date: Apr 2007
Location: You see that kid over there, playing baseball? *points*
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