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Mudless turt

This is a discussion on Mudless turt within the Training Room forums, part of the Tactics Headquarters category; hwo can i make tis set better? i have no mud golem :void(0);" target="_blank">...

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Old 06-01-2008, 08:33 PM   #1 (permalink)
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Mudless turt

hwo can i make tis set better? i have no mud golem

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Old 06-01-2008, 08:55 PM   #2 (permalink)
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Um..... this might help.... * gives you a peice of chalk and a black board * start over
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Old 06-01-2008, 08:59 PM   #3 (permalink)
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Um..... this might help.... * gives you a peice of chalk and a black board * start over
-.- that doesnt help out all
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Old 06-01-2008, 09:12 PM   #4 (permalink)
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Change yoru dragon's position to give it better range.
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Old 06-01-2008, 09:17 PM   #5 (permalink)
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Change yoru dragon's position to give it better range.
Where should i move it to? i put it there because if im battling the same old rush every gold uses i could get the scout.
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Old 06-01-2008, 09:20 PM   #6 (permalink)
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His dragon is there to blast opp. scout first turn in same side games.. And in opp. he has the furgon so it really isn't much of an issue. His dragon has plenty of time to get over there seeing as your opp. has to get through the shrubs.

I used a set similar to this one before I got my mud on CerealKiller.. It looks perfectly fine to me, but you're going to have to outplay/think most opponents because of your limited range. You could take out a knight and put in a GA or BR if you wanted. And you may also want to move your LW one more towards the center.. It forces your opponents frost to move more to freeze it and it helps out more on your flank.

Oh.. And move your scout into the middle of your form a little more. You don't want to lose it.. and its open in same side games where it is right now.
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Old 06-01-2008, 09:24 PM   #7 (permalink)
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I'd suggest you move the cleric one space over to the cornet, and take out the furgon and use a berkserker. It's better for flankers, and for mud golems.

Also, you have no mud, but you have three beast riders.
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Old 06-01-2008, 09:25 PM   #8 (permalink)
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Originally Posted by [ DraQuist ] View Post
I'd suggest you move the cleric one space over to the cornet, and take out the furgon and use a berkserker. It's better for flankers, and for mud golems.

Also, you have no mud, but you have three beast riders.
I also think that you should ignore this post because he has no idea what he's talking about.. Lolz.
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Old 06-01-2008, 09:29 PM   #9 (permalink)
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Quote:
Originally Posted by [ DraQuist ] View Post
I'd suggest you move the cleric one space over to the cornet, and take out the furgon and use a berkserker. It's better for flankers, and for mud golems.

Also, you have no mud, but you have three beast riders.
Lol? Seriously? You think a Berserker can help you defend against a concentrated Flank Attack better then a Furgon? And putting the Cleric in the corner is a change that doesn't really make a difference.

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Originally Posted by |airforceone| View Post
I also think that you should ignore this post because he has no idea what he's talking about.. Lolz.
The bit where he said berserker is good against Muds was right...
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Old 06-01-2008, 09:31 PM   #10 (permalink)
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Originally Posted by |airforceone| View Post
His dragon is there to blast opp. scout first turn in same side games.. And in opp. he has the furgon so it really isn't much of an issue. His dragon has plenty of time to get over there seeing as your opp. has to get through the shrubs.

I used a set similar to this one before I got my mud on CerealKiller.. It looks perfectly fine to me, but you're going to have to outplay/think most opponents because of your limited range. You could take out a knight and put in a GA or BR if you wanted. And you may also want to move your LW one more towards the center.. It forces your opponents frost to move more to freeze it and it helps out more on your flank.

i think il stay with 3 knights, il try moving the lw in a few games

Oh.. And move your scout into the middle of your form a little more. You don't want to lose it.. and its open in same side games where it is right now.
i think il stay with 3 knights, il try moving the lw in a few games, and il move the scout

Quote:
Originally Posted by [ DraQuist ] View Post
I'd suggest you move the cleric one space over to the cornet, and take out the furgon and use a berkserker. It's better for flankers, and for mud golems.

Also, you have no mud, but you have three beast riders.
i think the cleric's fine where it is and i need the furgon to help with defense

anyway thanks +rep for both of you

Edit: thanks xiahou
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