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This is a discussion on Mudless turt within the Training Room forums, part of the Tactics Headquarters category; hwo can i make tis set better? i have no mud golem :void(0);" target="_blank">...
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#5 (permalink) |
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Senior Member
Join Date: Mar 2008
Posts: 995
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Where should i move it to? i put it there because if im battling the same old rush every gold uses i could get the scout.
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#6 (permalink) |
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Pwnzoror of many
Join Date: Jan 2006
Location: Springfield VA
Posts: 4,365
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His dragon is there to blast opp. scout first turn in same side games.. And in opp. he has the furgon so it really isn't much of an issue. His dragon has plenty of time to get over there seeing as your opp. has to get through the shrubs.
I used a set similar to this one before I got my mud on CerealKiller.. It looks perfectly fine to me, but you're going to have to outplay/think most opponents because of your limited range. You could take out a knight and put in a GA or BR if you wanted. And you may also want to move your LW one more towards the center.. It forces your opponents frost to move more to freeze it and it helps out more on your flank. Oh.. And move your scout into the middle of your form a little more. You don't want to lose it.. and its open in same side games where it is right now. |
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#7 (permalink) |
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aka [ DraQuist ]
![]() Join Date: Jun 2007
Location: Pwning on the 7th Floor on Legends!
Posts: 3,851
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I'd suggest you move the cleric one space over to the cornet, and take out the furgon and use a berkserker. It's better for flankers, and for mud golems.
Also, you have no mud, but you have three beast riders.
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#9 (permalink) | |
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The voice of (t)reason
Join Date: Dec 2006
Location: England Somerset Taunton
Posts: 7,476
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Quote:
And putting the Cleric in the corner is a change that doesn't really make a difference.The bit where he said berserker is good against Muds was right...
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#10 (permalink) | ||
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Senior Member
Join Date: Mar 2008
Posts: 995
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Quote:
Quote:
anyway thanks +rep for both of you ![]() Edit: thanks xiahou
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