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Luck Advantage

This is a discussion on Luck Advantage within the Suggestions to improve TAO forums, part of the Development category; A small mathematical calculation of who has had the most luck and a number showing it. For example: Luck Advantage: ...

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Old 06-14-2007, 06:25 AM   #1 (permalink)
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Luck Advantage

A small mathematical calculation of who has had the most luck and a number showing it.

For example:

Luck Advantage: username
```````````````49

Now, I don't know how this would be calculated or the range of numbers, but I don't think this will affect the game much. It would just be a good measure of luck, so that in tourneys and such, there can be a rule "If anyone has a luck advantage of x or more, a rematch is required".

It's not really necessary and it's not really that important, but I feel that it would add something nice to the game.

This is not a complaint about luck.
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Old 06-14-2007, 06:29 AM   #2 (permalink)
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Stop complaining about luck!

Eh, sounds nice
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Old 06-14-2007, 06:46 AM   #3 (permalink)
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I kinda like it... I doubt it'll come into effect, but it would be useful to know how lucky your opponent is before playing.
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Old 06-14-2007, 08:15 AM   #4 (permalink)
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Luck is suppose to be random, putting numbers that would likewise reveal the outcome makes it statistics.

I think it would take the fun out of the game. Luck is there to make a twist in the game. Yeah sometimes it sucks, but that's life. No body said it was fair.
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Old 06-14-2007, 01:05 PM   #5 (permalink)
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luck is luck, wont change b/c its randmom, cant be controlled.
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Old 06-14-2007, 01:49 PM   #6 (permalink)
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Quote:
Originally Posted by jowisu View Post
Luck is suppose to be random, putting numbers that would likewise reveal the outcome makes it statistics.

I think it would take the fun out of the game. Luck is there to make a twist in the game. Yeah sometimes it sucks, but that's life. No body said it was fair.
No man, it sucks all the time for me.
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Old 06-14-2007, 02:11 PM   #7 (permalink)
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The issue is, if Seed is going to have the server calculate luck, then he will also make the server balance luck, hence if someone with lots of luck plays someone with less, the person with less will be more lucky in the game. That means that no one will want to play people with less luck than them.

By just having a "luck rating" that would only be implementing a system half way.
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Old 06-14-2007, 02:46 PM   #8 (permalink)
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And how would you define luck? A player might hit a scout front shot at 40% in a dropless grey game to kill the scout, and if he has an enchantress that is effectively game over. His opponent might then block 3 knight side shots at 40%, a witch front block at 20% and an assassin side block at 30%, none of which matter as he is unable to attack against the enchantress and has to sit back and be picked off. Who was luckier during the game? The person who got the key block in their favour. How do you measure what is a key block? The server won't be able to decide.
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Last edited by Bottle; 06-14-2007 at 02:51 PM.
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Old 06-14-2007, 03:35 PM   #9 (permalink)
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Quote:
Originally Posted by Bottle View Post
And how would you define luck? A player might hit a scout front shot at 40% in a dropless grey game to kill the scout, and if he has an enchantress that is effectively game over. His opponent might then block 3 knight side shots at 40%, a witch front block at 20% and an assassin side block at 30%, none of which matter as he is unable to attack against the enchantress and has to sit back and be picked off. Who was luckier during the game? The person who got the key block in their favour. How do you measure what is a key block? The server won't be able to decide.
exactly what i was saying about how it cant be controlled because its too complex.
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Old 06-14-2007, 03:41 PM   #10 (permalink)
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This would definately help me seeing as though I seen to never have luck in the afternoon/evenening.
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