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This is a discussion on More units on field within the Suggestions to improve TAO forums, part of the Development category; I think a lot of what I have been saying in previous threads is really something deeper. What about having ...
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Charter Member
![]() Join Date: Nov 2006
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Posts: 611
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More units on field
I think a lot of what I have been saying in previous threads is really something deeper. What about having more units on field, I'm sure it's been mentioned before, but I feel like I'm playing with half my army...
Balance is irrelevant, everyone would get more units, so why not 11 or 13 or 15 units on field ? 13 is a perfect grey start set, 15 would mean more units for greys initially, that would level the playing field a bit... Ten(or 9) just seems too few. |
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#2 (permalink) |
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Never Forgotten
Join Date: Apr 2006
Location: Dark Abyss
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It'd make the game less balanced and less fun. Think about a grey facing a gold with all his gold units on the field. Now that wouldn't be fair would it? I think it's best if it stays the same.
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Biggest Spammer/Rep Whore 2007 ![]() Go into battle with one goal....DESTROY EVERYTHING! |
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#3 (permalink) |
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Best & Worst Mod '07, '08
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While we're at it, why not alter chess so everyone starts with 2 extra queens? I feel like my chess army doesn't have enough power.
Lord Ash, I am asking you one last time. Please do not continue making suggestions to alter the game unless they are new ideas. All of these ideas you have to introduce more units, more firepower, more this, more that, have been brought up and dismissed before. Sometimes, good things come in small packages. Any repeats of ideas that have been brought up in this section before will be closed. Please search before posting a new thread. |
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