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This is a discussion on Battle Field Rules within the Suggestions to improve TAO forums, part of the Development category; Reading this post Extreme Turtle Style and being an Old School Turtle I came up with this Idea. Battle Field ...
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#1 (permalink) |
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The M_A_D Admin
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Battle Field Rules
Reading this post Extreme Turtle Style
and being an Old School Turtle I came up with this Idea. Battle Field Rules It is very easy and is based off the default setup. You may have any units you like but NO ONE UNIT can be set any closer to the middle of the field then 3 Tiles from the back. ![]() No unit can be set any closer then that above. This gives you 5 tiles to cover before you can get in close and even with a bomb and units with alot of movement you can lose. Any setup type can be used. You would have to think on ever move and not make a mistake. Last edited by M_A_D; 07-01-2008 at 09:43 PM. |
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#3 (permalink) |
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D. Gray-man Fan
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this seems like a great idea. if people actually use these rules in arranged games, we could see a lot more turtling
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#4 (permalink) |
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Proud 110th Co-Lεader
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Almost like a default vs. default game for all styles...
I like it.
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