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Geographic features

This is a discussion on Geographic features within the Suggestions to improve TAO forums, part of the Development category; I thought it would be cool to add some geographic features to the playing field like ditches, mountains, swamps, etc. ...

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Old 04-30-2008, 03:18 AM   #1 (permalink)
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Lightbulb Geographic features

I thought it would be cool to add some geographic features
to the playing field like ditches, mountains, swamps, etc.
Also it would be great to have a unique feature to each,
like if your in a swamp you move less,
or if your on a mountain you get more ranged,
while others can just make the field more complex to just rushing in.
Both players can take advantage of these by putting it on the middle.
Just a little idea of mine which i think will add a new strategy to the game.

Edit:i was thinking maybe you can use these features with your units to give you an extra boost like using a mud golem with a swamp will give it more movement.
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Old 04-30-2008, 03:20 AM   #2 (permalink)
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Hmm, ya, final fantasy tactics was pretty good. lol xD
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Old 04-30-2008, 03:24 AM   #3 (permalink)
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Hmm, ya, final fantasy tactics was pretty good. lol xD
yes it was beat it like 3 times cuz i liked it so much
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Old 04-30-2008, 03:49 AM   #4 (permalink)
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Suggested so many times before.

Damage, hit percentage and movement changes would be the most applicable.
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Old 04-30-2008, 03:55 AM   #5 (permalink)
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maybe seed should make it able to change jobs
mages who could do different things would be nice
and varying attack power to
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Old 05-06-2008, 01:16 AM   #6 (permalink)
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Would be a good idea if you have about a few terabytes of hard drive space. The lag would be so long whoever went first would always lose.
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Old 05-06-2008, 01:47 AM   #7 (permalink)
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TAO units alive
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Old 05-06-2008, 01:51 AM   #8 (permalink)
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Now this HAS been suggested before.
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Old 05-06-2008, 01:51 AM   #9 (permalink)
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ewww no.
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Old 05-06-2008, 01:53 AM   #10 (permalink)
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I don't want my Knight tripping on a pebble on its way to killing a Cleric. :/
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