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This is a discussion on Training Floor / Computer Powered within the Suggestions to improve TAO forums, part of the Development category; Well, I was thinking and I have mentioned this to my fellow clan mates. But, I know it is possible ...

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Old 02-14-2008, 05:03 PM   #1 (permalink)
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Training Floor / Computer Powered

Well, I was thinking and I have mentioned this to my fellow clan mates. But, I know it is possible to code a computer played floor. You would set up the set you want. And then enter floor 10 per say. After that it would ask what kind of computer opponent you would like. Say, Double Gold Turt, Double Gold Rush, Single Gold Rush, Single Gold Turt, Dropless Grey, or Grey with Drops. Each set would be random and then you would get the chance to test new sets without the worry of losing stats or it being a terrible set. I know this would not be that hard to code. So I was wondering if it was illegal to at least try to code one of these systems apart from the game just to see how it looks or acts. Would it be illegal or inappropriate to try, even if we gave the copyright to seed. I think this would be cool. Any comments, or suggestions to add, or to answer my question?
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Old 02-14-2008, 05:04 PM   #2 (permalink)
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Yet another good idea that will never be implemented.
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Old 02-14-2008, 05:08 PM   #3 (permalink)
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Is it illegal to make a whole different application to try and implement a floor on it's own? also having it as a separate application just for now would also give people who don't have accounts like double gold the ability to try sets with it. I am sure that Cong could help me out with this since Java is perfect for something like this.
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Old 02-14-2008, 05:34 PM   #4 (permalink)
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It would be extremely hard to program a computer to play TAO. It's far more complex than chess, and producing a good chess computer took years.
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Old 02-14-2008, 05:39 PM   #5 (permalink)
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it would probably be much easier to program a computer to play with rush sets rather than turts.

it would be nice if you could choose the computer's rush set, and practice your defense with your setup.
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Old 02-14-2008, 05:39 PM   #6 (permalink)
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it would probably be much easier to program a computer to play with rush sets rather than turts.

it would be nice if you could choose the computer's rush set, and practice your defense with your setup.
but what Bottle said rings true. It "could" take forever to get that just right. Although the system in Tactics Core was pretty pimp.
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Old 02-14-2008, 05:55 PM   #7 (permalink)
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It would be extremely hard to program a computer to play TAO. It's far more complex than chess, and producing a good chess computer took years.
Exactly actually it would be pretty easy if you just took what people learned from chess. Just have it target the person with less help, and make sure that it understands what health it has. It would also help if you got to choose if you wanted the computer to play attack or defense using these statistics would make it alot easier to program the computer.
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Old 02-14-2008, 06:26 PM   #8 (permalink)
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It would be extremely hard to program a computer to play TAO. It's far more complex than chess, and producing a good chess computer took years.
And that one wasn't created entirely by sweaty 14 year old unskilled wannabe codejockeys.
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Old 02-14-2008, 06:39 PM   #9 (permalink)
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I am 13 and not sweaty
And I did not say I could make it all by myself. I need Cong's help with Java programming since I didn't bother to learn that language.
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Old 02-14-2008, 06:42 PM   #10 (permalink)
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I am 13 and not sweaty
And I did not say I could make it all by myself. I need Cong's help with Java programming since I didn't bother to learn that language.
So you are a wannabe?

Oh you can make a bot play TAO. But quite simply it would suck. You would be taking on a life commitment to make it any decent as a player able to cope with the numerous logistics and challenges of forms and tactics. Plus you'd need to have one of your coders being a top nothc without compare player as well as coder.

Not gonna happen.
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