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Expert Mode

This is a discussion on Expert Mode within the Suggestions to improve TAO forums, part of the Development category; um, maybe when you challenge someone, you could add -expertgame; like: /challenge [myopponent] -expertgame this would show on their screen ...

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Old 10-28-2007, 06:33 AM   #1 (permalink)
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Expert Mode

um, maybe when you challenge someone, you could add -expertgame; like: /challenge [myopponent] -expertgame

this would show on their screen with a declaration of it being an expert mode challenge..big text, extra color something.

an expert game would be normal, but all the units on field would have only 1 HP. wait, I know it sounds crazy, but it would be very different game. maybe 10 HP instead, so a first turn heal could be a good idea, and actually help.

It sounds wierd, but it's like a "Sudden Death" mode. Good for tie-breaker in tournaments, or just to change it up now and then. It would give use to old units..pyro, and change the sets alot...

anyway, it would be easy to code, and make the game very challenging, perhaps the mudquake could be turned off so turt forms still have a chance.

well...it may not be exact, but an expert challenge could add a lot to TAO.
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Old 10-28-2007, 06:37 AM   #2 (permalink)
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This idea sounds pretty good. I would not mind playing some forumers on expert mode. I would probably still lose though
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Old 10-28-2007, 06:38 AM   #3 (permalink)
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I like it, buut seems like there would be a lot of luck involved.
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Old 10-28-2007, 06:42 AM   #4 (permalink)
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Yeah if mudquake wouldn't turn off it would be beyond stupid, however I can't help but feel that you're suggestion would cause thousands of nublets to scream about blocking.

Also it would quickly degrade into strangely arranged all pyro rush.
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Old 10-28-2007, 06:44 AM   #5 (permalink)
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Originally Posted by MisterBlockey View Post
Yeah if mudquake wouldn't turn off it would be beyond stupid, however I can't help but feel that you're suggestion would cause thousands of nublets to scream about blocking.

Also it would quickly degrade into strangely arranged all pyro rush.

Or witch sets. But you do have a very good point there Blockey
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Old 10-28-2007, 07:07 AM   #6 (permalink)
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Interesting Idea.
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Old 10-28-2007, 07:07 AM   #7 (permalink)
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hmmm, if you set the HP to 10 or 12 say, a first turn heal would keep some of the units alive, 2 clerics and you will have a couple of decent knights back. I think it would introduce a lot of back wall sets, and more spread out distribution. if pyro or witch is a worry, then keep all units 2 spaces apart. or whatever, as players, we will adapt. what would be some good rules, they must be easy to code for sure, that would make a good expert mode. I bet if we keep it super simple, we can get SeeD to put it in. It'd be somethin'

How many start HP ?
What specials are disabled...mud and sacrifice ?
any other stipulations ?
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Old 10-28-2007, 07:09 AM   #8 (permalink)
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nah pyro's would be better because they have higher blocking and a better advantage in variety of aim.
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Old 10-28-2007, 07:10 AM   #9 (permalink)
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Are there any units not allowed in expert mode?
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Old 10-28-2007, 07:22 AM   #10 (permalink)
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Nice idea buddy, + rep
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