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Possible Upgrades

This is a discussion on Possible Upgrades within the Suggestions to improve TAO forums, part of the Development category; It would be cool if every player had a shop in their "settings" control panel, and pieces they don't want ...

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Old 06-25-2007, 05:37 PM   #1 (permalink)
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Post Possible Upgrades

It would be cool if every player had a shop in their "settings" control panel, and pieces they don't want anymore could be added to this shop. Now add a shop floor where other players could join just like a battle but instead of fighting, they enter each others shop. To buy things would cost rank points. Granted, rank points would have to be set where you couldn't go below a certain number ( say 50), but this would give every player either golds or greys a equal playing field. i feel that having to delete hard earned pieces after you reach 25 pieces takes a lot away from this game, its like you get a penalty for playing better than others, and having a shop would give you a place to keep say another 25 pieces, but if you wanted to take a piece out of your shop it would cost you rank points (not as much, but like a restock fee) just like everyone else.
As this game is right now i just don't see how it can grow, after you're double gold and have 25 pieces off the field. but with this idea and with a few more upgrades like clan wars with up to 5 players per side, i see endless opportunities for it to grow into one of the top Internet games out there. i really would like to help make this game better, and have a few more ideas on how to do it.
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Old 06-25-2007, 05:48 PM   #2 (permalink)
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It would take too much space, too much to add (and it'd take too much time). Also, "give greys and golds and equal playing field" means it's pointless to upgrade, which won't be applied.

Not bad idea, but 25 units is more than enough (unless you are specifically collecting 10 witches for say). Otherwise, you'd never use such units, and it'd make it easy for boosters to keep selling units for stat.
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Old 06-25-2007, 05:51 PM   #3 (permalink)
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Grays shouldn't have an "equal" playing field as golds. Golds payed for that right to be "more advanced" than the grays.
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Old 06-25-2007, 06:15 PM   #4 (permalink)
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Not a bad idea, but then wouldn't the Drop system be useless? Because you can just buy units from a shop ... whereas it would be better to actually earn the Drop units.
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Old 06-25-2007, 06:38 PM   #5 (permalink)
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I could make new greys every day and get a 10 witch bomb in 10 mins!
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Old 06-25-2007, 06:57 PM   #6 (permalink)
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greys and golds must have unequal playing fields, so it wouldn't ever work
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Old 06-25-2007, 11:43 PM   #7 (permalink)
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this would speed up the game 2 fast which will making it boring after a few days
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Old 06-25-2007, 11:45 PM   #8 (permalink)
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NO. PEOPLE, WE DON'T NEED CRAP LIKE THIS.

Seriously. Keep the game the way it is! We don't need to make it like a runescape type thing.
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Old 06-26-2007, 06:37 AM   #9 (permalink)
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This would take all the fun out of the game. It's more fun to play and earn other units
by winning drops.
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Old 06-28-2007, 09:12 PM   #10 (permalink)
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stuff like this gets suggested every day. get it through your head. IT AINT GONNA WORK.
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