Phoenix Egg
HP: 50
AR: 10
MV: 0
RG: 4
RC: 6 turns initial
Since the 'Wyvern Egg' is already apart of the assets, and everybody talks about how hard it is for SeeD to do anything, I propose a name change and it's implementation.
The Phoenix Egg starts with 6 turns of recovery.
It looks like the Egg. It sits there, it cant move or really do anything besides be used in it's regular fashion. What it does do is hatch a Phoenix. This is done by using it's attack. If the Phoenix Egg is killed before it is hatched, it heals all units by 30 points.
When used a Phoenix is hatched. --see below.
Phoenix Egg does not count towards victory.
Phoenix
When the Phoenix is hatched, it flies upwards from the Bottom of the arena window through the top, it brings two units back to life. One on the tile the Egg was on, the other on a Tile of your choosing within 4 tiles. This is picked from the Egg's attack(use). They will have full health and their attack recovery. The ones that died most recently on your team, there will be times when you will need to choose carefully so as to get a beneficial group.
A Phoenix will not resurrect two units if one is a DT, it will only bring back the DT in that case.
I think it's much more balanced, it still does something useful if it dies. It works like most
TAO units do, it does what it does and little else. Or you can leave it unhatched and kill it yourself for a single massive heal, up to the user. I hope this is more to your liking.....
Only one on field, no drops, single gold ???
I think that should work ok. Simple to the point, easy to implement. A couple of unit ID's stored in a variable, and check for the DT. Balanced.