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ok gypsy, now do the same thing, but use a Zerker n the Peltast against a Dragon that has only moved to kil a cleric next turn, assume Zerker makes side hit, and Peltast can move safely to a back hit position.
Your way better at damage examples than I am, but Im happy with the numbers on this guy... I tried really hard to give him good balance, but several 'barely survived' situations a scout would die in.
If I did it right, Peltast and Zerker can take out a DT with 1 RC before it moves again, but only if Peltast can make a back hit location, otherise Blocking should get the DT out of there.
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quid quid Latine dictum sit, altum videtur
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