I agree completely with Lemon_ (ops...sorry for the chess game, my computer froze

). I rarely use my mud directly: i prefer keep him behind my units line and move it up slowly, making sure he's safe. Quake is extremely powerful but easily annihilated by a cleric heal:
1) in the same side if you have a barrier you can wait a good moment (right after a cleric heal, or while your opponent is dealing with flanking units) and jump in the middle. If you barrier it right the turn after you have nice probability to kill some units and come back ;)
2) in opposite just move mud ina good position (behind your flanking knights for example and wait for an opening)
A common tactic if they can't heal is to jump in and then PASS. they attack your mud, you heal, and the third turn you quake. This help your mud to come back from the opponent base and have some time to recover behind your units.
Mud is a really nice but fragile unit ;)
Jeannette
