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Centaur

This is a discussion on Centaur within the Junk Units forums, part of the Create-A-Unit category; Beast Fighter Hit Points 56 Power 17 Armor None Blocking None Recovery 1 Movement 4 Centaur Centaurs are strong durable ...

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Old 06-08-2007, 06:32 AM   #1 (permalink)
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Centaur

Beast Fighter
Hit Points 56
Power 17
Armor None
Blocking None
Recovery 1
Movement 4

Centaur

Centaurs are strong durable beasts from the forests, where they have gazed at the stars for centuries.

Melee Attack

Spears two units in the two tiles in front of the Centaur in a straight line. This attack can only be done once.
Kicks a single unit in the adjacent tile behind the Centaur.
Stargazing Spell

Instead of displaying the percentage chance of an attack's success before a Centaur attacks, "hit" or "miss" will be displayed according to the outcome.

Additional Information

Does not step aside for friendly units to pass.
You can only place 1 Centaur on the field.
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Last edited by DIGID; 06-08-2007 at 08:40 PM. Reason: thanks RD oops sorry about that, i used it for my last unit too :S
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Old 06-08-2007, 05:44 PM   #2 (permalink)
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Brilliant idea, not displaying the block chances. I loves it.

Raise the power a bit, get rid of the spearing special thing. Make it automatically turn its back to its target after it attacks to fit with the back-kicking, instead of limiting the range to behind it.
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Old 06-08-2007, 05:57 PM   #3 (permalink)
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Originally Posted by Silver View Post
Brilliant idea, not displaying the block chances. I loves it.

Raise the power a bit, get rid of the spearing special thing. Make it automatically turn its back to its target after it attacks to fit with the back-kicking, instead of limiting the range to behind it.
Thanks, I'll consider that.

It's range isn't limited though, just like when you move with your Knight and your side is facing the unit you want to attack, and then you click on that unit and the Knight turns and attacks. Once you move the Centaur, you can select any adjacent tile and the Centuar will turn so its back faces the tile and attack.

I have some more Junk Units to post soon.
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Old 06-08-2007, 07:49 PM   #4 (permalink)
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urm, hate to come in here with negative news, but technically using seed's site's layout is unlawful - even if just used to showcase units
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Old 06-08-2007, 08:43 PM   #5 (permalink)
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urm, hate to come in here with negative news, but technically using seed's site's layout is unlawful - even if just used to showcase units
thanks for pointing that out; I didn't know that.

sorry, I'll remove it.

i used it for my last unit, Krish, too, but the link wasn't the first thing you would see on that unit
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Old 06-08-2007, 09:30 PM   #6 (permalink)
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Originally Posted by DIGID View Post
thanks for pointing that out; I didn't know that.

sorry, I'll remove it.

i used it for my last unit, Krish, too, but the link wasn't the first thing you would see on that unit
if you'd like to use the table setup, then you can with different rest-of-page setup

i can design a similar webpage to put your units up if you'd like

lol digid, its what the copyright bla bla at the bottom of the page is - the net is far less open than it seems
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Old 06-08-2007, 09:54 PM   #7 (permalink)
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You told me about this unit like months ago, you just posted it lol?
Is the stargazing spell that hit/miss thing?

The hitting in the back is an issue. When you move this unit, it's impossible to make it face the direction you want so it will be able to hit the unit in the back. You can't choose the unit's route, it just randomly walks.
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Old 06-08-2007, 10:52 PM   #8 (permalink)
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Quote:
Originally Posted by sina j View Post
You told me about this unit like months ago, you just posted it lol?
Is the stargazing spell that hit/miss thing?

The hitting in the back is an issue. When you move this unit, it's impossible to make it face the direction you want so it will be able to hit the unit in the back. You can't choose the unit's route, it just randomly walks.
Yes, I got bored and decided to post it. It's in Junk because I feel the concept is overused and because I don't think it's a very good unit. I also thought it wouldn't take much time to make the thread because I had already made the web-page months ago, but now that I know that's illegal I guess it took more time.

It's not an issue. It's just a common misunderstanding.

It doesn't matter what direction the unit faces once it has moved. You can click any adjacent tile to attack, and then the Centaur will turn so that its back is facing the adjacent tile and kick to attack. Just like this example:

Code:
XXSTX
XXXXX
XXXKX
X = Empty
S = Scout
K = Knight
T = Tile you click for your Knight to move to.

You click on T, and your Knight moves up there and once it has moved it is facing ^. Then, you click on the tile with the Scout and the Knight turns and attacks.

Similarly, the Centaur attacks.
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