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This is a discussion on Centaur within the Junk Units forums, part of the Create-A-Unit category; Beast Fighter Hit Points 56 Power 17 Armor None Blocking None Recovery 1 Movement 4 Centaur Centaurs are strong durable ...
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#1 (permalink) |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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Centaur
Beast Fighter
Hit Points 56 Power 17 Armor None Blocking None Recovery 1 Movement 4 Centaur Centaurs are strong durable beasts from the forests, where they have gazed at the stars for centuries. Melee Attack Spears two units in the two tiles in front of the Centaur in a straight line. This attack can only be done once. Kicks a single unit in the adjacent tile behind the Centaur. Stargazing Spell Instead of displaying the percentage chance of an attack's success before a Centaur attacks, "hit" or "miss" will be displayed according to the outcome. Additional Information Does not step aside for friendly units to pass. You can only place 1 Centaur on the field.
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Last edited by DIGID; 06-08-2007 at 08:40 PM. Reason: thanks RD oops sorry about that, i used it for my last unit too :S |
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#2 (permalink) | |
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Twilight Sorcery
Join Date: Dec 2006
Location: In a place *gasp*
Posts: 124
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Brilliant idea, not displaying the block chances. I loves it.
Raise the power a bit, get rid of the spearing special thing. Make it automatically turn its back to its target after it attacks to fit with the back-kicking, instead of limiting the range to behind it.
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#3 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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It's range isn't limited though, just like when you move with your Knight and your side is facing the unit you want to attack, and then you click on that unit and the Knight turns and attacks. Once you move the Centaur, you can select any adjacent tile and the Centuar will turn so its back faces the tile and attack. I have some more Junk Units to post soon. ![]()
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#5 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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sorry, I'll remove it. i used it for my last unit, Krish, too, but the link wasn't the first thing you would see on that unit
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#6 (permalink) | |
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The Red Grey Turkey Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,392
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i can design a similar webpage to put your units up if you'd like lol digid, its what the copyright bla bla at the bottom of the page is - the net is far less open than it seems |
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#7 (permalink) |
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Official LF Nub
Join Date: Jan 2007
Location: Toronto, Canada
Posts: 2,605
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You told me about this unit like months ago, you just posted it lol?
Is the stargazing spell that hit/miss thing? The hitting in the back is an issue. When you move this unit, it's impossible to make it face the direction you want so it will be able to hit the unit in the back. You can't choose the unit's route, it just randomly walks.
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Silly nub, Trix are for noobs! ![]() <-- Paint will dominate one day!
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#8 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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Quote:
It's not an issue. It's just a common misunderstanding. ![]() It doesn't matter what direction the unit faces once it has moved. You can click any adjacent tile to attack, and then the Centaur will turn so that its back is facing the adjacent tile and kick to attack. Just like this example: Code:
XXSTX XXXXX XXXKX S = Scout K = Knight T = Tile you click for your Knight to move to. You click on T, and your Knight moves up there and once it has moved it is facing ^. Then, you click on the tile with the Scout and the Knight turns and attacks. Similarly, the Centaur attacks.
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