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This is a discussion on Elemental Ward within the Junk Units forums, part of the Create-A-Unit category; Name: Elemental ward HP: 58 Armor: -- Blocking: 100% Movement: -- Power: -- (see special) Range: -- (see special) Recovery: ...
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#1 (permalink) |
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Super Squirrel
Join Date: Apr 2007
Location: Florida
Posts: 163
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Elemental Ward
Name: Elemental ward
HP: 58 Armor: -- Blocking: 100% Movement: -- Power: -- (see special) Range: -- (see special) Recovery: 2 Rules: You can only have one of these units on the field at once. You cannot place this unit in the last 2 rows in the back (at the end of the game you wouldnt be able to get to the cleric with a knight because the clerics fenced in) This unit does not have to be destroyed to win. Special: You can attack this with any magic units ( LW, pyro, DMW, DT, DSM) Then EW will then reflect the attack takeing damage equal to 1/4 of the attack power rounded up to the nearest whole number, when it reflects it, it deals 3/4 of the origonal power rounded up to the nearest whole number. The attack is still unblockable and the range of the attack is the same as the unit has that hit it, This is its effect when you attack it. When your opponent attacks the EW with magic it only takes 3/4 of the damage but is not able to reflect it back.
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![]() ![]() Last edited by †ormen†; 05-05-2007 at 02:00 AM. |
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#8 (permalink) | |
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Minimo Comun Multiplo
Join Date: Oct 2006
Location: The Einherjar HQ
Posts: 1,105
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Quote:
Still not very helpful.. but I'll give you credit for the idea
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Einherjar For Life! ![]() Give a rich man a £1million and he will want more, give a poor man £1 and he will be happy. -])RAG0N ![]() ![]() Gifts:~Legendary Drow~IROK |
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#9 (permalink) |
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!Ay Curamba!
Join Date: Mar 2007
Posts: 36
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hmmm... i already created a unit with the name "elemental ward"
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92% of teens have switched to rap. Put this in your sig if you are of the 8% who stuck with the real music. Last edited by yippee; 05-05-2007 at 02:30 PM. |
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