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Golem Tamer

This is a discussion on Golem Tamer within the Junk Units forums, part of the Create-A-Unit category; Name: Golem Tamer HP: 38 Armor: -- Bllocking: -- Movement: 2 Power: -- (focus) Range: 1 space on each side ...

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Old 05-04-2007, 06:12 PM   #1 (permalink)
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Golem Tamer

Name: Golem Tamer
HP: 38
Armor: --
Bllocking: --
Movement: 2
Power: -- (focus)
Range: 1 space on each side of him
Recovery: 3

Attack Pattern: all spaces around it like assassin.
Attack Effect: Give GA 1 extra range and +2 power, makes FG movement 3, makes SG movement 3, gives MG +2 power (mudquake remains the same)

pros: makes golems move much stronger, good to mix with a turtle (puting it in the center of the SG's attack will allow you to use the golem tamers affect on 3 golems and stone golem)
cons: no armor, no blocking.

I thought about this unit for hours before posting it, and i think its better than all my other ones. and if you think its not balancd please tell me how to fix it instead of telling me
"its unbalanced."

Last edited by †ormen†; 05-04-2007 at 07:45 PM.
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Old 05-04-2007, 06:21 PM   #2 (permalink)
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im confused
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Old 05-04-2007, 07:14 PM   #3 (permalink)
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Nice idea, but I don't think you're allowed to make units that decrease the wait time of other units. I don't know that for sure, I must of heard it somewhere.
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Old 05-04-2007, 07:42 PM   #4 (permalink)
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there's not much point in using it - a 1 turn wait reduction on golems is basically good vs frost sets and thats about it, since you're sacrificing a unit just to reduce wait by one....underpowered
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Old 05-04-2007, 08:05 PM   #5 (permalink)
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It has been edited now. I will let a pro look at it. I'm not that good at rating units.
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Old 05-04-2007, 08:37 PM   #6 (permalink)
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i think its very balanced but i really dont like that idea sorry. I think it could change the game to much and i like the game like it is now
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Old 05-04-2007, 08:54 PM   #7 (permalink)
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I edited everything so look at it again!!!
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Old 05-04-2007, 09:04 PM   #8 (permalink)
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now it is overpowered - well in a way its also useless being on its own and a focus ability - but going on the abilities it passes out it can be very powerful even if by itself its completely useless and i wouldn't even think of using it

seed decreased the GA range for a reason, attacks shouldn't be able to be raised (net attack stays the same) - also 3 movement frost golem and 20 power mud would make them overpowerful respectively (mud punch is meant to be 20 so it can't 2 hit witch and pyro with heal) - and 1 additional movement on a frost can make it super strong

its best most of the time to not try to modify existing units stats, as defense and attack (sort of - the DT and DSM only share attack, they do not add any attack that is not first subtracted by the dragon) have been the only stats which one unit affects another's (and itself)
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Old 05-04-2007, 09:06 PM   #9 (permalink)
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Quote:
Originally Posted by | Red Devil | View Post
now it is overpowered

seed decreased the GA range for a reason, attacks shouldn't be able to be raised (net attack stays the same) - also 3 movement frost golem and 20 power mud would make them overpowerful respectively (mud punch is meant to be 20 so it can't 2 hit witch and pyro with heal) - and 1 additional movement on a frost can make it super strong

its best most of the time to not try to modify existing units stats, as defense and attack (sort of - the DT and DSM only share attack, they do not add any attack that is not first subtracted by the dragon) have been the only stats which one unit affects another's (and itself)

Seed is very smart .

Is this unit good for u?
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Old 05-04-2007, 09:10 PM   #10 (permalink)
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Quote:
Originally Posted by | Red Devil | View Post
now it is overpowered - well in a way its also useless being on its own and a focus ability - but going on the abilities it passes out it can be very powerful even if by itself its completely useless and i wouldn't even think of using it

seed decreased the GA range for a reason, attacks shouldn't be able to be raised (net attack stays the same) - also 3 movement frost golem and 20 power mud would make them overpowerful respectively (mud punch is meant to be 20 so it can't 2 hit witch and pyro with heal) - and 1 additional movement on a frost can make it super strong

its best most of the time to not try to modify existing units stats, as defense and attack (sort of - the DT and DSM only share attack, they do not add any attack that is not first subtracted by the dragon) have been the only stats which one unit affects another's (and itself)
*ahem* yes the mud golem can KO a witch with two melees with healing in between them..
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Last edited by Pile X; 05-04-2007 at 09:13 PM. Reason: adding bold
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