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This is a discussion on Golem Tamer within the Junk Units forums, part of the Create-A-Unit category; Name: Golem Tamer HP: 38 Armor: -- Bllocking: -- Movement: 2 Power: -- (focus) Range: 1 space on each side ...
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#1 (permalink) |
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Super Squirrel
Join Date: Apr 2007
Location: Florida
Posts: 163
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Golem Tamer
Name: Golem Tamer
HP: 38 Armor: -- Bllocking: -- Movement: 2 Power: -- (focus) Range: 1 space on each side of him Recovery: 3 Attack Pattern: all spaces around it like assassin. Attack Effect: Give GA 1 extra range and +2 power, makes FG movement 3, makes SG movement 3, gives MG +2 power (mudquake remains the same) pros: makes golems move much stronger, good to mix with a turtle (puting it in the center of the SG's attack will allow you to use the golem tamers affect on 3 golems and stone golem) cons: no armor, no blocking. I thought about this unit for hours before posting it, and i think its better than all my other ones. and if you think its not balancd please tell me how to fix it instead of telling me "its unbalanced." Last edited by †ormen†; 05-04-2007 at 07:45 PM. |
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#4 (permalink) |
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The Red Grey Turkey Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,392
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there's not much point in using it - a 1 turn wait reduction on golems is basically good vs frost sets and thats about it, since you're sacrificing a unit just to reduce wait by one....underpowered
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#6 (permalink) |
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Do not Corner
![]() Join Date: Mar 2007
Location: Legends Forums
Posts: 3,553
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i think its very balanced but i really dont like that idea sorry. I think it could change the game to much and i like the game like it is now
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Running Naked Through LF since 19/12/07 BRING BACK THE COUNTING THREAD!! ![]() Bloodfenzy Sucks pretty badly.
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#8 (permalink) |
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The Red Grey Turkey Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,392
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now it is overpowered - well in a way its also useless being on its own and a focus ability - but going on the abilities it passes out it can be very powerful even if by itself its completely useless and i wouldn't even think of using it
seed decreased the GA range for a reason, attacks shouldn't be able to be raised (net attack stays the same) - also 3 movement frost golem and 20 power mud would make them overpowerful respectively (mud punch is meant to be 20 so it can't 2 hit witch and pyro with heal) - and 1 additional movement on a frost can make it super strong its best most of the time to not try to modify existing units stats, as defense and attack (sort of - the DT and DSM only share attack, they do not add any attack that is not first subtracted by the dragon) have been the only stats which one unit affects another's (and itself) |
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#9 (permalink) | |
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Do not Corner
![]() Join Date: Mar 2007
Location: Legends Forums
Posts: 3,553
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Quote:
Seed is very smart .Is this unit good for u? ![]()
__________________
Running Naked Through LF since 19/12/07 BRING BACK THE COUNTING THREAD!! ![]() Bloodfenzy Sucks pretty badly.
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#10 (permalink) | |
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What R you smoking today?
Join Date: Feb 2007
Location: Gamers' Paradise.
Posts: 381
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Quote:
__________________
![]() ![]() "If you don't make choices, the choices (will) make you." -Johnny Blaze's father (in the movie Ghost Rider) Last edited by Pile X; 05-04-2007 at 09:13 PM. Reason: adding bold |
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