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This is a discussion on Morph Riders within the Junk Units forums, part of the Create-A-Unit category; The morph riders are pack hunters. Riding upon their massive steeds, they weild magic in their swords. The swords are ...
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#1 (permalink) |
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Banned
Join Date: Feb 2007
Location: Ny, Ny
Posts: 227
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Morph Riders
The morph riders are pack hunters. Riding upon their massive steeds, they weild magic in their swords. The swords are fragile and weak when unaccompanied by magic.
In order to form an attack, these riders can line up in groups of four or less on one line. They can phalanx themselves in a group of 4 or six. All alone they are weak, but each rider they are connected to makes them stronger (they connect automatically either vertically or horizontally) Single: X Health - 18 Armor - 8 Power - 12 Blocking - 20 Wait - 1 Range - Melee (magic sword) Linear: XX, XXX, XXXX Health - 24 Armor - 16 Power - 18 Blocking - 30 Wait - 1 Range - 2 (magic lance) in direction in which they face Phalanx: XX, XXX XX XXX Health - 30 Armor - 24 Power - 24/18 (front line does 24 as magic lance, back line does 18 as magic bolt) Blocking - 45/0 (front line 24, back line does not block) Wait - 2 Range - 2 Lance Units/3 Bolt Units Let me explain how all this works. In single unit form its pretty obvious: the line can only move in one direction. In order to attack sideways you would have to reform them, but, they have a formidable offense when they are formed into a line. you can also reform a 4 unit line into a four unit phalanx. The phalanx works like this, it can move in any direction unlike the line. U can attack like this. WHen you walk in one direction, the front liners use a lance that reaches 1-2 spaces (rules of br apply), and those that arent in the front cannot block, but they only reach the 3 line in front on them. If you walk sideways with a 6 unit phalanx, both bolts hit one unit on the 3rd line, giving it 18+9 (27) dmg, but it makes the phalanx vulnerable to someone killing one of the units on the side. When one unit is missing from the middle of the phalanx or line, the phalanx or line doesnt work. If say 2 units are chopped off a 6 unit phalanx it still maintains itself but turns into a 4 unit one. ALL attacks are blockable. This is a hard concept so i feel negging hell coming up. Ask any questions. ![]() |
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#3 (permalink) |
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TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
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Not only is this very complicated but you're talking about taking up 6/10 units for this. It just doesn't seem viable, in addition it feels like one of those either it's way too weak or way to strong concepts.
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lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
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#4 (permalink) |
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Official LF Nub
Join Date: Jan 2007
Location: Toronto, Canada
Posts: 2,605
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They are like ants... they will get murdered with 1 hit...
And they aren't that strong to make it worth it anyways. And why waste 100 turns always lining them up?
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Silly nub, Trix are for noobs! ![]() <-- Paint will dominate one day!
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#5 (permalink) |
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Friendliest User07 +Toby
![]() ![]() Join Date: Nov 2006
Location: There is, ocean, mountains, desert, snow, traffic, wine, famouse theme parks, and babes. Where am i?
Posts: 3,978
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no one would ever use this. it would make up their entire army almost and would be almost useless. they would be annihilated.
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