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Morph Riders

This is a discussion on Morph Riders within the Junk Units forums, part of the Create-A-Unit category; The morph riders are pack hunters. Riding upon their massive steeds, they weild magic in their swords. The swords are ...

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Old 04-09-2007, 05:45 PM   #1 (permalink)
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Morph Riders

The morph riders are pack hunters. Riding upon their massive steeds, they weild magic in their swords. The swords are fragile and weak when unaccompanied by magic.
In order to form an attack, these riders can line up in groups of four or less on one line. They can phalanx themselves in a group of 4 or six. All alone they are weak, but each rider they are connected to makes them stronger (they connect automatically either vertically or horizontally)

Single: X
Health - 18
Armor - 8
Power - 12
Blocking - 20
Wait - 1
Range - Melee (magic sword)

Linear: XX, XXX, XXXX
Health - 24
Armor - 16
Power - 18
Blocking - 30
Wait - 1
Range - 2 (magic lance) in direction in which they face

Phalanx: XX, XXX
XX XXX
Health - 30
Armor - 24
Power - 24/18 (front line does 24 as magic lance, back line does 18 as magic bolt)
Blocking - 45/0 (front line 24, back line does not block)
Wait - 2
Range - 2 Lance Units/3 Bolt Units

Let me explain how all this works. In single unit form its pretty obvious: the line can only move in one direction. In order to attack sideways you would have to reform them, but, they have a formidable offense when they are formed into a line. you can also reform a 4 unit line into a four unit phalanx. The phalanx works like this, it can move in any direction unlike the line. U can attack like this. WHen you walk in one direction, the front liners use a lance that reaches 1-2 spaces (rules of br apply), and those that arent in the front cannot block, but they only reach the 3 line in front on them. If you walk sideways with a 6 unit phalanx, both bolts hit one unit on the 3rd line, giving it 18+9 (27) dmg, but it makes the phalanx vulnerable to someone killing one of the units on the side. When one unit is missing from the middle of the phalanx or line, the phalanx or line doesnt work. If say 2 units are chopped off a 6 unit phalanx it still maintains itself but turns into a 4 unit one. ALL attacks are blockable. This is a hard concept so i feel negging hell coming up. Ask any questions.
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Old 04-09-2007, 05:48 PM   #2 (permalink)
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its extremly complicated, putting that in the system will just either overload it or ya. not too bad of an idea tho. the single is way to friggin weak tho
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Old 04-09-2007, 06:15 PM   #3 (permalink)
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Not only is this very complicated but you're talking about taking up 6/10 units for this. It just doesn't seem viable, in addition it feels like one of those either it's way too weak or way to strong concepts.
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Old 04-09-2007, 06:19 PM   #4 (permalink)
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They are like ants... they will get murdered with 1 hit...
And they aren't that strong to make it worth it anyways.
And why waste 100 turns always lining them up?
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Old 04-09-2007, 07:01 PM   #5 (permalink)
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no one would ever use this. it would make up their entire army almost and would be almost useless. they would be annihilated.
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Old 04-11-2007, 02:13 AM   #6 (permalink)
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o well, only trying to instill a concept, not this particular unit...
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