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Great Warrior

This is a discussion on Great Warrior within the Junk Units forums, part of the Create-A-Unit category; These Giants are among the most powerful warriors in the human ranks. They charge through the enemy ranks not caring ...

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Old 09-19-2006, 08:24 PM   #1 (permalink)
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Great Warrior

These Giants are among the most powerful warriors in the human ranks. They charge through the enemy ranks not caring if they live or die so long as it's foe goes down with it they have even been known to push themselves in battle to the brink of death by non-stop fighting. Equiped with nothing but an axe they consider armor a weakness as it slows them down.

hp- 68
power- 26
armor- 0
blocking- 10% front 5% sides
Recovery- 2
Movement- 4

Once during every wait they can choose to move and attack again at the cost of 20 hp.

Some might consider this unit overpowerd if so flaming and suggestions are open freely but, please no bullcrap post like this unit sucks or this unit is overpowerd.
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Last edited by zz99; 09-20-2006 at 11:53 AM.
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Old 09-19-2006, 08:42 PM   #2 (permalink)
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its not bad, maybe a little overpowered, and similar to a dragon ,but different strengths..maybe move wait to 3 or something, and is it unblockable or teleport?
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Old 09-19-2006, 08:48 PM   #3 (permalink)
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Whoa lol this unit is strong... a 2 wait for a 26 attack seems a bit too much...The HP is also too high... and a movement of four...plus it only counts as one unit...damn forget the dragon this unit is a GOD!

I like the special attack though...and everything else seems alright with me
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Old 09-19-2006, 08:52 PM   #4 (permalink)
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less wait than dragon more hp, can attack dURING WAIT!!! with 26 attack 1 unit - overpowered
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Old 09-19-2006, 09:05 PM   #5 (permalink)
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Old 09-19-2006, 09:12 PM   #6 (permalink)
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Definitely overpowered. Lower the Hp and Power or increase the wait time.
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Old 09-19-2006, 09:26 PM   #7 (permalink)
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Way overpowered. With 2 clerics this thing would be unbeatable because of its special.
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Old 09-19-2006, 09:27 PM   #8 (permalink)
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Horribly overpowered. Imagine the thing stoned too. It's just way too strong.
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Old 09-19-2006, 09:32 PM   #9 (permalink)
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Quote:
Originally Posted by MisterBlockey View Post
Horribly overpowered. Imagine the thing stoned too. It's just way too strong.
*shudders at the thought*

Junk this gypsy.
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Old 09-20-2006, 12:54 AM   #10 (permalink)
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OK, check this out.

Quote:
hp - 70
70 HP, no armor, really low block. This thing is going to charge up, attack, get hit for 22 (48 HP left), get healed (60 HP left), get hit for 18 (42 hp left), some other unit does something, get hit for 22 (20 hp left), attack again and retreat, get hit for 18 (2 left). Now, seriously, at this point, it should be dead. The opponent has sunk 4 full turns into ganking this bad boy, taken 52 damage from it, and it's only been healed once. Drop it's HP to 68.


Quote:
power - 26
Now,everyone is going to freak about this, but seriously, guys, calm down. First, it's blockable, which means your Knight wall and Wards are safe. Second, the Great Warrior doesn't teleport, which means your casters and Cleric are safe. It's just not that big of a threat. Maybe if it were a 1-turn wait, but not as it is.


Quote:
armor- 0
blocking- 10% front 5% sides
Less blocking than a DMW? Wow. <shrug> Whatever. By the time this unit has taken the 3 hits that have it almost dead, maybe it's block will be high enough to convince the opponent to kill it with a caster instead of another Knight hit.


Quote:
Recovery- 2
Movement- 4
The high movement is really really good. Seriously, it takes this from a Knight-replacement to a much, much more deadly Assassin or BR. Only the high recovery time makes this a fair thing to have.

Quote:
Once during every wait they can choose to move and attack again at the cost of 20 hp.
OK, so now it looks like this:

Charge up, attack. Get hit for 22 (48 HP). Attack again, retreat/charge further and attack again, whichever. (28 HP). Get hit for 20 more by a Muddy that chased you (8 HP.) Get healed (20 HP). Get shot for 18 (2 HP, because you can't block s**t).

Again at this point, you should be dead, and the HP needs to be changed to 68 to reflect that. (Also, it makes the unit seem even more like a DT to a noob, giving it that extra scare factor.)

Basically, you're taking the above situation where you have an opportunity to retreat and heal up, and taking it away in exchange for taking your next action sooner.


Overall, 9/10. It's solid, different enough from other units out there to be tactically interesting but balanced well. The only thing this unit needs is 2 less HP, and it'd be head on.
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