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This is a discussion on Great Warrior within the Junk Units forums, part of the Create-A-Unit category; These Giants are among the most powerful warriors in the human ranks. They charge through the enemy ranks not caring ...
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#1 (permalink) |
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FALCON PAAAUNCH
Join Date: Jan 2006
Location: Meeshegan
Posts: 10,148
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Great Warrior
These Giants are among the most powerful warriors in the human ranks. They charge through the enemy ranks not caring if they live or die so long as it's foe goes down with it they have even been known to push themselves in battle to the brink of death by non-stop fighting. Equiped with nothing but an axe they consider armor a weakness as it slows them down.
hp- 68 power- 26 armor- 0 blocking- 10% front 5% sides Recovery- 2 Movement- 4 Once during every wait they can choose to move and attack again at the cost of 20 hp. Some might consider this unit overpowerd if so flaming and suggestions are open freely but, please no bullcrap post like this unit sucks or this unit is overpowerd.
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Last edited by zz99; 09-20-2006 at 11:53 AM. |
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#3 (permalink) |
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Never been Reprimanded =P
Join Date: Aug 2006
Location: Bacolod Philippines
Posts: 2,618
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Whoa lol this unit is strong... a 2 wait for a 26 attack seems a bit too much...The HP is also too high... and a movement of four...plus it only counts as one unit...damn forget the dragon this unit is a GOD!
I like the special attack though...and everything else seems alright with me ![]() |
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#8 (permalink) |
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TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
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Horribly overpowered. Imagine the thing stoned too. It's just way too strong.
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lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
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#10 (permalink) | |||||
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Avatar of the Heterodoxy
Join Date: Jun 2006
Location: Olympia, WA
Posts: 550
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OK, check this out.
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Charge up, attack. Get hit for 22 (48 HP). Attack again, retreat/charge further and attack again, whichever. (28 HP). Get hit for 20 more by a Muddy that chased you (8 HP.) Get healed (20 HP). Get shot for 18 (2 HP, because you can't block s**t). Again at this point, you should be dead, and the HP needs to be changed to 68 to reflect that. (Also, it makes the unit seem even more like a DT to a noob, giving it that extra scare factor.) Basically, you're taking the above situation where you have an opportunity to retreat and heal up, and taking it away in exchange for taking your next action sooner. Overall, 9/10. It's solid, different enough from other units out there to be tactically interesting but balanced well. The only thing this unit needs is 2 less HP, and it'd be head on.
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