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Medusa

This is a discussion on Medusa within the Junk Units forums, part of the Create-A-Unit category; Sorry that it's so long, but it's not extremely complex once you get the drift of it. Please ask any ...

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Old 07-17-2008, 05:42 PM   #1 (permalink)
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Medusa

Sorry that it's so long, but it's not extremely complex once you get the drift of it. Please ask any questions because I realize that it's a lot to take in.

Hair braided with snakes and skin of a tainted green, Medusa has always been known as the ugliest woman to ever walk the earth. Pure evil lurks in her soul and it is said that she can make even the strongest of men turn to stone at her leisure with her mysterious eyes.

Health: 54

Armor: 0

Blocking: 20%

Snakes snap down to block the attack.

Movement: 3

Attack Range: 6 (Line of Sight)



Medusa's attack uses Line of Sight, similar to a scout, and can initiate an attack upon any unit in that range of six, once again similar to a scout. As soon as she initiates this attack, she cannot move or face any other direction: she glares into the general direction of her prey.

The opponent will acknowledge this attack because Medusa's snake hair will wave about wildly for a second. Medusa will carry the subtitle "Glaring" until she unleashes the attack. The opponent will not know which unit Medusa initiated the attack upon until their (the opponent's) immediate next turn. The only hint as to which unit she chose will be the general direction that she is facing.

In the opponent's immediate next turn, if the unit that Medusa attacked (remember, it still remains a secret as of this point) makes an attempt to move or attack another unit, Medusa will shriek and the attacked unit turns to stone for the remainder of the game, as if it were a permanent shrub. The unit's intended actions won't be able to be carried out either, and it will be your turn again. Even if Medusa's attack is not carried out itself (because the opponent did not move or attack with the chosen unit), Medusa will still have to recover its normal recovery time.

Attack Power: Turns unit to stone permanently for the remainder of the game.

Recovery Time: 3

Tactics: You could choose a unit that you don't think your opponent would use, forcing them to think that you chose the optimal unit to use in that situation. They would then choose the unit to be attacked by the Medusa, completing reverse-psychology.

Please ask questions.
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Old 07-17-2008, 05:48 PM   #2 (permalink)
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Cool

Umm I like the conept. But turning into stone for the remainder of the game is pretty overpowered. This is what i think. Maybe it could turn into stone for 3 turns or somethin. But i like your concept its just its a bit overpowered for me.
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Old 07-17-2008, 05:53 PM   #3 (permalink)
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I see where you're getting that idea from, but remember, there are so many possible target units and possible units that the opponent can choose from that it's actually a slim chance that they will use the targeted unit. Follow me? Hah.

Remember, the opponent also has the option of sitting out their turn or choosing a unit that isn't in the general glare of the Medusa and being completely safe that way, as the Medusa will still have to wait out her recovery time anyway.
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Old 07-17-2008, 05:56 PM   #4 (permalink)
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So the chant is only active a single turn after her attack. If the opponent moves the target unit 2 turns later, it will not turn to stone?
No matter the fact, I clearly consider this unit too overpovered! To stone for the whole game? I mean, no focus? And 6 range?
Basically it is a game KILLING unit, imo!
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Old 07-17-2008, 06:00 PM   #5 (permalink)
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You are correct in that the effect only lasts the opponent's immediate next turn. I still have trouble believing that it's overpowered, considering my argument made in my second post of this thread. When you put into perspective that many units (like the Dark Magic Witch or Dragon Tyrant) have the opportunity to 1-hit-kill without the opponent being able to do anything, I think my Medusa is almost underpowered.
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Old 07-17-2008, 06:10 PM   #6 (permalink)
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Quote:
Originally Posted by Forest_Archer View Post
You are correct in that the effect only lasts the opponent's immediate next turn. I still have trouble believing that it's overpowered, considering my argument made in my second post of this thread. When you put into perspective that many units (like the Dark Magic Witch or Dragon Tyrant) have the opportunity to 1-hit-kill without the opponent being able to do anything, I think my Medusa is almost underpowered.
They only hit in a straight line, got 3 or 4 range, and got higher recovery time.
Moreover does one of them count for 2, and the other one is really weak.
...And the only unit they can kill with one hit is the cleric (or witch for the tyrant).


Here is what I get when analyzing your second post:
Quote:
Originally Posted by Forest_Archer View Post
I see where you're getting that idea from, but remember, there are so many possible target units and possible units that the opponent can choose from that it's actually a slim chance that they will use the targeted unit. Follow me? Hah.
Well its clear, that the medusa is no directly offensive unit, and pretty useless in the beginning of the game. But with only few units left, its brutal!
Here is what I mean:
You place it next to your cleric and basically wait for the opponent to attack.
1.) If he rushes, you can attack the main rushing unit and halting its way (the opponent wont rather be so silly and procede, nor would he actually rush from the start, but thats another point). You can basically overcome one turn wait of your own units as one unit is halted for at least one turn, if not the whole game.
2.) No rush, game takes a while, but units are decreasing on both sides. Now the medusa has gotten extremely powerful.
- You got the hand over the game, go offensive with her.
- The opponent is all over you, dont move the medusa and attack a valuable unit every third turn: You will get lucky sooner or later and you got an enemy unit wiped out. Brilliant, its even blocking the way.
Quote:
Originally Posted by Forest_Archer View Post
Remember, the opponent also has the option of sitting out their turn or choosing a unit that isn't in the general glare of the Medusa and being completely safe that way, as the Medusa will still have to wait out her recovery time anyway.
Thats not an option, but rather a forced due! I doubt you have to fear the medusa being attacked, it got 6 range!



Dont get me wrong, the idea isnt bad, but this unit is terrible!
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Old 07-17-2008, 06:20 PM   #7 (permalink)
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I wasn't directly comparing the units, it's just that I thought you came across as bewildered that a unit could kill another one and just gave a few quick examples.

In the end-game situations by your cleric or what have you, you'll have to actually come at two different directions (because while even placing a Medusa in the corner, she will still have to choose to face one direction or the other direction). I do not see her as an unstoppable force because you can so easily peck at her from two different directions while she waits out her recovery time that she isn't any more valuable than any other unit.

Once again about the two different directions that she can face when she's in a corner, this will only provoke a flank and a direct attack, encouraging more strategy into the game.
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Old 07-17-2008, 06:26 PM   #8 (permalink)
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I would just have 10 of those. Instant win.

Overpowered a bit dont you think?
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Old 07-17-2008, 06:32 PM   #9 (permalink)
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How would ten of these give you an instant win? The effect only lasts until the opponent's immediate next turn. And no, I think you're going to need a better argument to convince me that this unit is overpowered.

By the way, are "junk" units moved to the "great" units thread if they're good enough? Or are you just supposed to post what you think is a great idea in the "great" units thread?
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Old 07-17-2008, 06:34 PM   #10 (permalink)
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Quote:
Originally Posted by Forest_Archer View Post
I wasn't directly comparing the units, it's just that I thought you came across as bewildered that a unit could kill another one and just gave a few quick examples.

In the end-game situations by your cleric or what have you, you'll have to actually come at two different directions (because while even placing a Medusa in the corner, she will still have to choose to face one direction or the other direction). I do not see her as an unstoppable force because you can so easily peck at her from two different directions while she waits out her recovery time that she isn't any more valuable than any other unit.

Once again about the two different directions that she can face when she's in a corner, this will only provoke a flank and a direct attack, encouraging more strategy into the game.
I do not agree. Sure the opponent will have a clue about what the medusa targeted, but thats not my point! Even when its totally obvious which unit the medusa attacked, the opponent is forced to not move the unit.
Upon this, the medusa gives you dozens of advantages:
You can attack the only attacking unit with no recovery time, forcing the opponent to wait a turn. A turn advantage often means a LOT. While that wait, valuable units of you recover.
Combining the medusa with a frost golem is the killer. Frost has 1 turn wait if not moved, and 2 if moved. The one turn the medusa provides, makes it almost instantly ready at anytime. Or the opponent cannot break the frosts focus in time or it would cost him one unit!
Also if the defender got a lightning ward, it is ridiculously dangerous to attack within the range, as the combination of medusa and frost golem surely lets it stay there for a while, catching at leas one strike.

I am sure that there are more situations in which the medusa is just too overpovered. In my opinion it would kill the fun, decrease possibilites and thus be a game killer.
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