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This is a discussion on Rescuer within the Junk Units forums, part of the Create-A-Unit category; Made in the Junk section because I don't know if this concept has already been introduced. So don't give it ...
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Banned
Join Date: Jun 2005
Posts: 0
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Rescuer
Made in the Junk section because I don't know if this concept has already been introduced. So don't give it the lulwutdatsgheyman statement.
Name: Rescuer(Probably needs a MOAR creative name) HP: 80 Armor: 15% Power: 0 Range: 1 Block: 60% Frontal, 30% side Movement: 4, Normal Wait: 2 Turns, 1 turn for moving, 1 turn for attacking only LAWLDONS! Read the entire description PLOX!! Attack #1: "Rescues" one unit that's within its attack range. The rescued unit will be taken off of the board. The rescued unit cannot be damaged or be subjected to the effects of any spells(focus--including imbuing, lol you can't stone FIVE UNITS KIDS!!-- or healing). The Rescuer can only rescue one unit at a time. After rescuing, the Rescuer's Blocking will decrease by 30% on all sides until attack #2 is executed. The Rescuer's movement will decrease by 1 and the Rescuer's wait will increase by 1 (1 turn for just moving, 2 turns for just attacking, 3 turns for both) after this attack is executed. Its stats will remain this way until attack #2 is executed. A Rescuer CANNOT rescue another Rescuer. Attack #2: "Deploys" the rescued unit. The player can choose to deploy the rescued unit in any available squares(not occupied) within the rescuer's attack range. The deployed unit gets to move or attack right after being deployed (assuming the deployed unit's wait has expired). The rescuer cannot deploy after movement. All stats decrements done after executing Attack #1 will be restored back after executing Attack #2. A unit cannot be rescued after the Rescuer is paralyzed; a unit can be rescued if the Rescuer is poisoned. A unit can still be deployed if the Rescuer is paralyzed or poisoned. Any barriers will fade from the Rescuer if it executes any of its attacks. When a Rescuer's HP reaches 0, the rescued unit will die with the Rescuer. Think of it as a beast that swallows its target and later spits it back out. A Rescuer CAN "rescue" an enemy unit. Thus, you can rescue an enemy and then kill your own Rescuer as a form of attack. There is absolutely no way for one player to force the opposing Rescuer to deploy. Thus, you can take out one unit permanetly and effectively on turn 1(or 2). I can this unit being effective in both turtling and rushing. This unit can take a fair amount of damage. It is designed to stack and survive. Rescue, rush in far enough into the enemy territory, and deploy the focus breaker or mage for immediate damage. But if this strategy is used, then the Rescuer will receive the stat penalty. A Furgon can effectively trap it since it does not have any damaging attacks. lulwut? Do I still have my old touch when it comes to CAU? : D Last edited by Congar; 03-08-2008 at 07:00 AM. |
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