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This is a discussion on Asphyxii within the Junk Units forums, part of the Create-A-Unit category; Hey guys! This was a CAU I originally posted on the FPS forums under the account name Alevera, until I ...
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#1 (permalink) |
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i see what you did there.
Join Date: Nov 2007
Location: a ninja. or something..
Posts: 1,578
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Asphyxii
Hey guys!
This was a CAU I originally posted on the FPS forums under the account name Alevera, until I got tired of the endless herb jokes and switched to this name. Yes, it is my unit, don't worry! I just wanted to bring it up here, to see what you guys think. Asphyxii over 5 million years ago, a small, radioactive asteroid collided with the superdense white star, Amaltea. The rock was, of course, immediately icinerated, but small bacteria that had begun to emerge from the stone were affected differently by the magnificent heat of the dying star. Their evolution properties rocketed ahead, and a new species slowly started forming. And now, eons later, the species is fully evolved. The radioactivity from their host asteroid has seeped into their DNA, and they radiate death and sickness. They have also gained several of thecharacteristics of the star they evolved on, including superdensity, heat/light manipulation, and a fiery tmperament. Code: Name: [Asphyxia ("Ashpyxii" if plural)] HP: [55] Armor: [30] Power: [10] Range: [3] Block: [48%] Movement: [4 Teleport] Wait: [3] Special: [If an enemy unit enters it's attack range, Asphyxia enters rage mode and begins emanating radiation. When in rage mode, any enemy unit within it's attack range loses HP every player turn. If on the outer border of it's range, the enemy loses 3 HP. if in the middle of the range, it loses 2 HP, and if adjacent to Asphyxia, it loses 1 HP. The radioactive particles that Asphyxia emits are specifically generated by it to only affect units that Asphyxia does not recognize as a comrade. No friendly units within it's range are affected. If Asphyxia is attacked while in rage mode, it stops emanating, and will have to move, attack, or change direction to begin rage again.] Attack: [Asphyxia conjures a glowing sphere of pale green energy and propels it forward. If the target is on a diagonal, the sphere disappears in a portal and reappears infront of the target. This is unblockable] Movement: [Asphyxia uses a clawed hand to rip open a portal infront her her. It appears in a flash on the target space] Appearance: [Asphyxia appears as a small, alien creature that emits a soft, golden glow. It has iridescent green eyes, no mouth, and no nose. It hovers gently above the ground.
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#3 (permalink) |
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Bustin' Caps Since 1988
Join Date: Dec 2005
Location: New York City...Best place in the world =D
Posts: 988
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the cleric would argue against the evolutionary process your creature takes to form and your creature would then disappear into thin air. =P
thats actually a pretty cool unit u got there =) |
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#4 (permalink) | |
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i see what you did there.
Join Date: Nov 2007
Location: a ninja. or something..
Posts: 1,578
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Quote:
2. The radiation becomes more volatile as it's exposed to air? No clue, just felt like making it that way ![]() 3. Yes, the rage is passive, and It only affects enemies. haha! good point pung! But this is TAO, not real life, so the cleric actually doesn't care about stuff like that =P
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#5 (permalink) |
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CE's lead-er
Join Date: Mar 2007
Location: Alone and the fault is my own
Posts: 2,307
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Since its hovering does that mean mudquake will not work?
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#6 (permalink) | |
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Pwnzoror of many
Join Date: Jan 2006
Location: Springfield VA
Posts: 4,347
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Hmm..its ok. I'd rather just use the mud though. It would be interesting in a combination with a wisp and the mud.
Quote:
Good question. Lol..I really didn't need to respond to that. |
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