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Asphyxii

This is a discussion on Asphyxii within the Junk Units forums, part of the Create-A-Unit category; Hey guys! This was a CAU I originally posted on the FPS forums under the account name Alevera, until I ...

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Old 12-19-2007, 02:54 AM   #1 (permalink)
i see what you did there.
 
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Asphyxii

Hey guys!
This was a CAU I originally posted on the FPS forums under the account name Alevera, until I got tired of the endless herb jokes and switched to this name.
Yes, it is my unit, don't worry!
I just wanted to bring it up here, to see what you guys think.
Asphyxii
over 5 million years ago, a small, radioactive asteroid collided with the superdense white star, Amaltea. The rock was, of course, immediately icinerated, but small bacteria that had begun to emerge from the stone were affected differently by the magnificent heat of the dying star. Their evolution properties rocketed ahead, and a new species slowly started forming. And now, eons later, the species is fully evolved. The radioactivity from their host asteroid has seeped into their DNA, and they radiate death and sickness. They have also gained several of thecharacteristics of the star they evolved on, including superdensity, heat/light manipulation, and a fiery tmperament.

Code:
Name: [Asphyxia ("Ashpyxii" if plural)]
HP: [55]
Armor: [30]
Power: [10]
Range: [3]
Block: [48%]
Movement: [4 Teleport]
Wait: [3]
Special: [If an enemy unit enters it's attack range,
Asphyxia enters rage mode and begins emanating radiation.
When in rage mode, any enemy unit within
it's attack range loses HP every player turn.
If on the outer border of it's range, the enemy loses 3 HP. if in the middle
of the range, it loses 2 HP, and if adjacent to Asphyxia, it loses 1 HP.
The radioactive particles that Asphyxia emits are specifically generated
by it to only affect units that Asphyxia does not recognize as a comrade.
No friendly units within it's range are affected.
If Asphyxia is attacked while
in rage mode, it stops emanating, and will have to move, attack,
or change direction to
begin rage again.]
Attack: [Asphyxia conjures a glowing sphere of pale green energy and propels it
forward. If the target is on a diagonal, the sphere disappears in a portal
and reappears infront of the target. This is unblockable]
Movement: [Asphyxia uses a clawed hand to rip open a
portal infront her her. It appears in a flash on the target
space]
Appearance: [Asphyxia appears as a small, alien creature that emits a
soft, golden glow. It has iridescent green eyes, no mouth, and no nose.
It hovers gently above the ground.
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Old 12-19-2007, 02:58 AM   #2 (permalink)
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Few questions...Does the rage break focus?

Why does it do more damage to units further away while in rage mode?

Can you attack and keep the rage going?
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Old 12-19-2007, 03:05 AM   #3 (permalink)
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the cleric would argue against the evolutionary process your creature takes to form and your creature would then disappear into thin air. =P

thats actually a pretty cool unit u got there =)
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Old 12-19-2007, 03:07 AM   #4 (permalink)
i see what you did there.
 
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Quote:
Originally Posted by |airforceone| View Post
Few questions...Does the rage break focus?

Why does it do more damage to units further away while in rage mode?

Can you attack and keep the rage going?
1. Yes, if the Asphyxia moves into a position that invokes rage.
2. The radiation becomes more volatile as it's exposed to air? No clue, just felt like making it that way
3. Yes, the rage is passive, and It only affects enemies.
haha! good point pung! But this is TAO, not real life, so the cleric actually doesn't care about stuff like that =P
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Old 12-19-2007, 03:08 AM   #5 (permalink)
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Since its hovering does that mean mudquake will not work?
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Old 12-19-2007, 03:16 AM   #6 (permalink)
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Hmm..its ok. I'd rather just use the mud though. It would be interesting in a combination with a wisp and the mud.

Quote:
Originally Posted by pungungi View Post
the cleric would argue against the evolutionary process your creature takes to form and your creature would then disappear into thin air. =P

thats actually a pretty cool unit u got there =)
Which is why you turn your cleric towards the outside of the arena. Out of sight..out of mind.

Quote:
Originally Posted by Johnny13 View Post
Since its hovering does that mean mudquake will not work?
Good question. Lol..I really didn't need to respond to that.
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