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This is a discussion on Summoner within the Junk Units forums, part of the Create-A-Unit category; Name: Summoner Power: none Defence none Hit points: 30 Blocking: 20% front 10% sides Recovery: 4 Movement: 2 Attack: Summones ...
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Junior Member
Join Date: Dec 2007
Posts: 23
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Summoner
Name: Summoner
Power: none Defence none Hit points: 30 Blocking: 20% front 10% sides Recovery: 4 Movement: 2 Attack: Summones a unit taking the place of the Summoner Abilities: Summones a Demon. It takes 3 turns to summon him and while summoning she goes into focus, if hit she goes out of focus stoping the summon. Apperence: A girl with long robes with a book of spells in one hand and a staff in the other. When summoning she holds up the staff with the book open as if reading it with like I don't lights coming out the book or something. NOTE: you can only have summoner on the field Name: Deamon Power: 20/unblockable Defense: none Hit points: 40 Blocking: 20% front 10% side Recovery: 2 Movement: 3 tiles/flies Attack: 1 tile away Abilities: With every kill he makes it opens a gate to the underworld, allowing him to call forth an Imp. Summoning would add +1 to recovery. If hit while doing the summon, the summoning stops. Apperance: Has small wings, horns, and small lages with huge arms. NOTE: There can only be one Deamon on your side of the field Name: Imp Power: 10/blockable Defense: none Hit Points: 20 Blocking: none Recovery: 1 Movement: 3 tiles Attack: 1 tile away Abilities: none Apperance: a small deamon with no wings and maybe holding a knife or axe or something. NOTE: If you have 10 units on the field u can't summon a Imp, meaning that your deamon wouldn't start the summon if it kills a unit. No more then 3 Imps on the field. I don't thinks it's overpowered nor is it to complicated. To me everything looks pretty well balanced. |
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