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This is a discussion on Fire Golem within the Junk Units forums, part of the Create-A-Unit category; Name:Fire Golem Hp:45 Attack:18 +unblockable Armor:0 Move:5 +teleport Blocking:0/0 Range:same as pyro Recovery:3 turns counts as 2 units and only ...
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#1 (permalink) |
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Member
Join Date: Aug 2006
Posts: 53
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Fire Golem
Name:Fire Golem
Hp:45 Attack:18 +unblockable Armor:0 Move:5 +teleport Blocking:0/0 Range:same as pyro Recovery:3 turns counts as 2 units and only 1 may be used for game Descirption:looks like mud golem but has fire coming up from bottom. Ablilty:Firespawn after use must wait 6 turns to move can only use 2 times a game and fire spawn starts out with 2 turn wait.Activate ability same way as assassin or mud golem. Spawns a fire spawn with Hp:15 Attack:10 Armor :0 move:3 Recovery:2 turns Blocking:0/0 Range:knight Description:a little verison fo the fire golem Last edited by luketwo; 10-03-2007 at 01:49 AM. |
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#3 (permalink) |
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TWD/NJ Pimpsta
Join Date: Apr 2007
Location: In Da Hood. I'm Boom to the hizzay with the D-O-Double G.
Posts: 860
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It's not very good... first of all: It's a copy of the Mud golem, with only a few tweaks. Secondly: copy or clone units are over-powered.
It seems like a nice idea, but it's just not a good unit. It would be killed too easily as well. And for it to cost two units... people wouldn't use it if they could.
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#4 (permalink) |
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***
Join Date: Oct 2007
Posts: 25
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well the spawned unit is very weak, but an 11th unit is still an 11th unit, and we don't need that.
make sure you read stickies, here's Gypsy ranting about unacceptable units, which include summoning units. http://www.legendsforums.com/create-unit/5984-banned-unit-premises-rules-standard-special-abilities-updated-august-4th-2007-a.html |
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#6 (permalink) | |
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Friendliest User07 +Toby
![]() ![]() Join Date: Nov 2006
Location: There is, ocean, mountains, desert, snow, traffic, wine, famouse theme parks, and babes. Where am i?
Posts: 3,978
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