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This is a discussion on House-elf within the Junk Units forums, part of the Create-A-Unit category; Race: beast Hp: 25 blocking: 15% front, 7% side. Movement: 6 Wait turn: 0 move, 3 attack Power: Depends Attack: ...
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#1 (permalink) |
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Banned
Join Date: Aug 2007
Location: In si has failed me land.
Posts: 4,518
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House-elf
Race: beast
Hp: 25 blocking: 15% front, 7% side. Movement: 6 Wait turn: 0 move, 3 attack Power: Depends Attack: expel How to get it: It doesnt come with grey or gold. Its a super rare drop. A house-elf drops occurs once every 2-3 days. You can only have one house elf on the field at a time. How it works: It is better if i explain it as an example. Lets say your scout comes in and hits my cleric. You wanna save your cleric but you cannot kill the scout. During your turn, a house-elf can teleport to the enemy's scout, grab it, and fling it up to 8 squares AWAY from the cleric. In this manner House elf:H Scout: S X: possible landing points. x x x x x x x x hsxxxxxxxx x x x x x x x x And all the spots in between diagnoly. Also, the house elf does damage directly opposite to how far you flig the unit. If you fling it 1 spot away, it does 8 damage, 2 spots away, 7 damage, 3 spots away, 6 damage ... 8 spots away 1 damage. Armor is not regraded in damage calculations. Every house elf has this ability and these characteristics, but there are three different house elves, each having a relationship with a unit. Dobby: Dobby is the savior of the most important unit, the scout. If an enemy unit attacks your scout, during the oponents turn, Dobby can teleport to the opposing unit and fling it. Winky: Does the same thing, but instead of the scout, it works for the cleric. Kreacher: Does the same thing, but for a mud golem. If special is used though, the house elf needs to wait 4 turns instead of 3. |
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#8 (permalink) |
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Veni Vidi Vici
Join Date: Aug 2007
Location: I am lost,I have gone to look for myself.If I should come back before I return,please tel me to wait
Posts: 392
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Sounds like someone is into Harry Potter =P...more than usuall.
Would be intresting...but chances that the names of the units will pass...are less then even possibly likley....*?* Best of luck tho, im out for now, Fonzo
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![]() Thanks JaGx for the Sig, nice job. |
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#9 (permalink) |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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The name is horrible. The Blocking and Recovery are screwed up. Power is usually known to be the same thing as Attack. A drop that occurs once every 2-3 days is not super rare. All units should be available through a Grey or Gold account. It's far too complex. Does the flinging follow Line of Sight? This is insane. This would completely unbalance the game. It's far too overpowered in Grey, and in Gold it makes the Dragon Tyrant and Knights overpowered. Simply using Knights + Dragon Tyrant as your main offensive weapons puts any opponent using house-elves at an immediate unit disadvantage. You could still use a Scout, because the Scout would be flung and lose a couple HP points at the cost of a House-Elf. This unit is completely useless on offense, and sometimes useless on defense as well.
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#10 (permalink) |
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Senior Member
Join Date: Feb 2007
Posts: 570
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This is the most brilliant unit I've ever beheld in my life. When it flings something a meager one tile away, it does a small amount of damage. But when it flings somthing much farther away, say 8 tiles, it only does 1 damage! Makes so much sense! Amazing!
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