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Ethereal Cannon

This is a discussion on Ethereal Cannon within the Junk Units forums, part of the Create-A-Unit category; Name: Ethereal Cannon HP: 100 Armor: 0 Power: - Range: Code: xooox xxoxx xxoxx xxoxx xxoxx xxExx o = Damaged ...

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Old 08-07-2007, 05:14 AM   #1 (permalink)
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Ethereal Cannon

Name: Ethereal Cannon

HP: 100

Armor: 0

Power: -

Range:
Code:
xooox
xxoxx
xxoxx
xxoxx
xxoxx
xxExx
o = Damaged space.
x = Empty space.
E = Ethereal Cannon

Block: 100%

Movement: 0

Wait: -

Attack Description:
The 100 HP seems high, but every time an unblockable attack damages it, a status appears (+Spiritblast: x, with x being total damage taken from unblockable attacks combined.)

The Ethereal Cannon can release all of it's stored energy in one attack, but the number is first halved. All hit units suffer the damage.

To fire, a PHYSICAL attack must be used from BEHIND. Any physical attack will do. The attack will be blocked, of course, but instead of the barrier appearing for a second, the light blue DMW-like attack is released on the seven squares. The direction of the attack is the opposite of where the physical attack hits. (Hit from left = Blast to the right, Hit from above = Blast below).

No matter how much HP remains, the Ethereal Cannon is destroyed after an attack.

Example:
DMW hits EC. Spiritblast: 12
Pyro hits EC. Spiritblast: 20
Mudquake hits EC. Spiritblast: 25
DT hits EC. Spiritblast: 39

Scout shoots EC from behind, firing it above.


Rules: Double Gold unit, cannot be on same field as Lightning Ward. Is a contraption.

Pros:
+Long Range
+Long Lifespan, better "Blocker" than Lightning Ward.

Cons:
-Opponent can fire it.
-Requires unit to block front of it, so it wont work against it's owner.
-Can't be rushed with.

Last edited by iCon; 08-07-2007 at 05:28 AM.
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Old 08-07-2007, 05:16 AM   #2 (permalink)
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What does it do? hp = 0? power = 0?
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Old 08-07-2007, 05:23 AM   #3 (permalink)
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You missed a LOT of details.
Unclear and sounds bad
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Old 08-07-2007, 05:28 AM   #4 (permalink)
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Uh, sorry. Hit enter prematurely.

Not that I care, but jeez jennifer aniston, negging because of a simple mistake?
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Old 08-07-2007, 05:31 AM   #5 (permalink)
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Dude... 100 hp is way to much... Besides... what does it do?
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Old 08-07-2007, 05:36 AM   #6 (permalink)
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Okay fine, I was being harsh
It is just too easy to manipulate
Cleric owner, and along with that, it will devastate a turt if its same-side

Plus, its a bit complicated, dontcha agree?

edit: Lost soul, the 100 hp is there to help it survive long enuf to use it to attack - if it is used once, it is destroyed
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Old 08-07-2007, 06:45 AM   #7 (permalink)
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Harsh is the way of SPARTAAA! HOOOO!

neat concept.. but not realy viable....

Considering that an opponents scout could ruin your plans.. or a BR...or a mudd.
It has a high propenity to backfire because your enemy KNOWS that you are trying to boost its power........ and could turn your weapon against you.

No (allied) unit as we speak ( save a few errantly placed shrubs ) can realy be used against you.


Interesting none the less kinda makes it a target for a while, but all to predictable.
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Old 08-07-2007, 06:52 AM   #8 (permalink)
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easiest way to prevent the thing kickin ur butt wold be - dont attack it. your opponent is 1 unit less and if he has to resort to attacking it himself you can exploit that. as someone above said, the fact ur enemy could fire it would totally be hell. Scouts etc, no thanks. Ill stick with the good ol LW.

Good try tho
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Old 08-07-2007, 10:16 AM   #9 (permalink)
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...

Wow. Totally meant for this to be in junk units.

Can you move, Gypsy?
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Old 08-07-2007, 11:05 AM   #10 (permalink)
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You need more details sir, and 100 hp is too much.
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