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The Miner

This is a discussion on The Miner within the Junk Units forums, part of the Create-A-Unit category; Hp-40 Armor-10 movement range-4 Blocking-10% Features: The miner drops a mine on whichever side of him(front back left or right) ...

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Old 08-02-2007, 10:21 PM   #1 (permalink)
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EvyaAlpha is sucking big time
The Miner

Hp-40
Armor-10
movement range-4
Blocking-10%
Features: The miner drops a mine on whichever side of him(front back left or right) but there cannot be a unit occupying any of those square when at that time. After if a unit lands on that square with a mine they lose 1/3 of their original hp. These mines cannot be destroyed by anything except mud golems. Poison wisps arent affected by the mine and neither is the dragon tyrant. You can only have one Miner on the field. When the Miner drops the Mine the square will appear darker than usual
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Old 08-02-2007, 10:23 PM   #2 (permalink)
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How come the dragon is not effected? You forgot the recovery and I don't know how he could block.
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Old 08-02-2007, 10:23 PM   #3 (permalink)
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i thought we were done with the "hazardous object that lasts forever" placement units.....

1/3 hp is a LOT - and multiple mines make games never end
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Old 08-02-2007, 10:25 PM   #4 (permalink)
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EvyaAlpha is sucking big time
i just edited my thread i dont know if it came up the turn recovery is 2. and i think it could make the game effective by limiting where ur opponent can move
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Old 08-02-2007, 10:26 PM   #5 (permalink)
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1: i don't see an edit

2: limiting where you and your opponent can move - sounds like a surefire way to make the game go nowhere
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Old 08-02-2007, 10:27 PM   #6 (permalink)
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EvyaAlpha is sucking big time
But then you can go in for an attack( i think its my com. its lagging)
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Old 08-02-2007, 10:29 PM   #7 (permalink)
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how are you going to go in for an attack if you've got mines blocking the same ways as your opponent....

stalled game is the result
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Old 08-02-2007, 10:29 PM   #8 (permalink)
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*Sigh* I'm not even sure where to start.

First of all, this would unbalance the game a ridiculous amount. Dropless grey would be much too hard to play any longer. You could just lay mines across your side of the board and focus all of your attacks on units that can pass or destroy the mines. Then it would basically be an automatic draw (if you have any skill whatsoever).
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Old 08-02-2007, 10:31 PM   #9 (permalink)
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EvyaAlpha is sucking big time
Thats why u have to think of tactical ways like only leaving a small area that ur opponent can cross through and thats where u attack them.
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Old 08-02-2007, 10:39 PM   #10 (permalink)
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Quote:
Originally Posted by EvyaAlpha View Post
Thats why u have to think of tactical ways like only leaving a small area that ur opponent can cross through and thats where u attack them.
like any opponent with a brain would do that....they'd just autodraw or use their own bomb dude to close off the opening, not allowing anyone to move
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