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This is a discussion on The Noob within the Junk Units forums, part of the Create-A-Unit category; The Noob The most annoying and bothersome of all creatures, the Noob runs around frantically flailing its arms up in ...
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#1 (permalink) |
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Netjak.com
Join Date: Oct 2006
Location: Colorado
Posts: 494
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The Noob
The Noob The most annoying and bothersome of all creatures, the Noob runs around frantically flailing its arms up in the air while making irrelevant comments and asking random questions about odd topics to anything or anyone it comes into contact with. Name: Noob HP: 28 Movement: 6 Power: Runs up onto any adjacent tile next to any enemy unit on the arena, and begins bombarding them with a consecutive barrage of bad knock knock jokes. The opposing unit quickly loses their patience as well as their purpose in the game, and in an attempt to make the problem go away, the opposing unit makes a failed attempt on their own life, leaving it with only half of its current health (round up; when a unit is at 1 HP, it won't go any lower). + Specials Wait: 0 in all situations. Range: 1 Blocking: 0% Armor: 95% (Persistent noobedness) Single gold/Grey rare drop. Special 1: The Noob creates a new account, thereby reviving itself. The new account only lasts 3 turns and can only be made if there are at least 2 units left on the Noob's side (excluding Noob and wards). Special 2: Distraction - Constant effect: The focus of any focus unit the noob comes within 2 tiles of is immediately broken because of distraction. Note: Regular attack cannot be used on friendly units, as they have already prepared themselves before battle with earplugs. Last edited by The Fallen; 08-02-2007 at 02:40 AM. |
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#2 (permalink) |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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This unit is obviously underpowered. I like the attack and the special; they seem to perfectly fit the theme. However, only 90% Armor could result in an early death, considering how it lacks Blocking. You might want to try to find something it can block with, considering both Humans block.
I think the Special should be usable multiple times. Overall, I think the unit is a pretty good concept and might work well in the game. It's a bit underpowered though, and I think the best solution for that is to make the Special usable multiple times. Nice work The Fallen.
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#4 (permalink) |
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The 24 Hour /\/\OD
Join Date: Jun 2005
Location: at home ha ha ha
Posts: 7,246
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I think it should have a special ability to be set free and spend the whole match running uncontrolably naked around the board sir.
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#5 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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Quote:
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#6 (permalink) |
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The 24 Hour /\/\OD
Join Date: Jun 2005
Location: at home ha ha ha
Posts: 7,246
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You know it could have the special attack that it movew 4 random squares with each persons turn and should it so happen to venture within 2 squares of any of the female units they become preoccupied for 2 additional moves. Should it venture within 2 squares of either the chanty or Frostie or Stonie than that focus is broken. he he
You could call it the "IN ALL HIS GLORY ATTACK"
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![]() Running Naked Through LF since 06-14-2005 |
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#7 (permalink) |
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Netjak.com
Join Date: Oct 2006
Location: Colorado
Posts: 494
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But that makes it more of a "Stud". Last time I checked, chicks don't dig "Noobs" .
![]() I do however like the unfocusing idea. Unfocused because of distraction? Excellent idea Dim sir. Last edited by The Fallen; 08-02-2007 at 02:38 AM. |
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#8 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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Quote:
The Fallen, chicks don't dig game characters either. Plus, the Assassin's never been that picky, notice it attacks everything around it. I think it would fit nicely.
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#9 (permalink) |
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The 24 Hour /\/\OD
Join Date: Jun 2005
Location: at home ha ha ha
Posts: 7,246
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No sir not a stud if that was the case they would be driven to follow behind it. As it stands now they just spend a few turns scratching their heads thinking "WHAT A FREAKING NOOB" he he
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