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This is a discussion on The Invisible Mage within the Junk Units forums, part of the Create-A-Unit category; Well I was just thinking today about how cool it would be to be invisible. And I figured it would ...
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#1 (permalink) |
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Chyeah
Join Date: Apr 2007
Location: You see that kid over there, playing baseball? *points*
Posts: 4,619
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The Invisible Mage
Well I was just thinking today about how cool it would be to be invisible. And I figured it would be pretty cool to have an invisible unit. So here goes:
Health: 40 Range:3 (No LOS) Attack: 18 Recovery:1 Armor:0 Blocking:50% front 40% side It attacks with its staff up to 3 spaces and does damage(if not blocked) to the closest 2 units within that 3 target range. Only up to 1 on the field. Rare drop. What do you think guys? Over or under powered or average?
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#2 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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Oh my goodness newbie, it took me awhile to realise that this was serious. I mean I thought for a moment, that maybe you had a shred of sense in your head, but it's clear that I was hallucinating. /Dr. Cox
Invisible equals bad newbie! You wouldn't even have an idea on where the thing was, because of the crazy range and no los. Hell, you wouldn't even know when you damaged it. Do you realise just how bad of an idea this is? A permanently invisible unit?!!?!?!? Ugh ugh ugh! Sometimes I wonder. |
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#5 (permalink) |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,577
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This unit is overpowered and unusual.
When it blocks or is attacked, something should be visible showing its location, because the unit attacking would feel contact, if it was a melee unit. This would involve new definitions and new levels of complexity, but there's no need to even consider that because it is way too powerful. It's much more potent than a Pyromancer, in about every category, but it has an overpowered special attack to make it the best unit in the game.
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