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Ice elemental

This is a discussion on Ice elemental within the Great Units forums, part of the Create-A-Unit category; Ice Elemental HP: 100 Armor: 12 Blocking: 45% Power: 15 + freezing (unblockable) Movement: 3 Recovery: 1 Attack Range: 1 ...

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Old 03-01-2007, 08:53 PM   6 links from elsewhere to this Post. Click to view. #1 (permalink)
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Ice elemental

Ice Elemental
HP: 100
Armor: 12
Blocking: 45%
Power: 15 + freezing (unblockable)
Movement: 3
Recovery: 1
Attack Range: 1 tile

The Ice Element may look strong, but TAO not being ice-friendly, he slowly melts as the game advances. 1 Health is lost at the end of every turn, when it blocks and 5 every time he freezes an enemy. When attacking, the Ice Element creates a shell of ice, freezing its enemy. There doesnt need to be a focus. The way to break the ice is to either wait until it melts (5 turns) or hit the ice dealing 4 dmg to the freezed unit (its not 4 + power of attack used to break the ice, just plain 4). The 4 damage is unnafected by the armor, but the 15 basic dmg is.


This adds some strategical value to the game as it COULD be worth breaking the ice yourself to deal that extra 4 dmg and no focus for paralyzing but the paralyzing wears off itself.

I think the health could even be higher because... 5 + 3 + 3 + 3 + 3 + 5 + 3 all the time tends to kill you pretty friggin fast :P
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Old 03-01-2007, 09:03 PM   #2 (permalink)
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Not bad, I like this unit quite a bit.
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Old 03-01-2007, 10:04 PM   #3 (permalink)
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I was thinking to either have it 1 attack range and a 15 + freezing, or have it 2-3 range and like 7-8 + freezing
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Old 03-01-2007, 10:08 PM   #4 (permalink)
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I think it should have 2 turn recovery, because honestly, freezing a unit every other turn is a bit overpowerd, also, I think it should take slightly increased damage from the dsm, pyro, and dragon.
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Old 03-01-2007, 10:08 PM   #5 (permalink)
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I just might actually upgrade and take out my frosty to have this unit if its made, good job burns
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Old 03-01-2007, 10:09 PM   #6 (permalink)
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I like the "melting" aspect of this unit.
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Old 03-01-2007, 10:11 PM   #7 (permalink)
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Good idea for increased damage from fire units. If we DID make it a 2 turn recovery tho, we'd have to take the health even higher. The whole point of that 1 turn recovery is that whenever the Ice Elemental freezes a unit it loses 5 health + 3 from the turn begenning...it tends to go down pretty fast. You can also break the paralysis by hitting your own unit to then allow that previously-paralyzed unit to hit the Ice Elemental during its recovery turn.
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Old 03-01-2007, 10:12 PM   #8 (permalink)
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yeah, looks like a whole lot, but an Enchantress actually kills it xD
Good job.
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Old 03-01-2007, 10:13 PM   #9 (permalink)
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Another idea. I think Frost golems should be immune to this, and vice versa.
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Old 03-01-2007, 10:13 PM   #10 (permalink)
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Yea, that sounds good.
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