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Evoker

This is a discussion on Evoker within the Great Units forums, part of the Create-A-Unit category; Name: Evoker Hp: 36 Armor: None Blocking: 40% Attack: 21 (summons a bolt of pure energy) Movement: 3 Recovery: 3 ...

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Old 02-18-2007, 09:13 PM   #1 (permalink)
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Evoker

Name: Evoker
Hp: 36
Armor: None
Blocking: 40%
Attack: 21 (summons a bolt of pure energy)
Movement: 3
Recovery: 3
Range: 1 space exactly 3 spaces away, no los.

+Unblockable

Ability: Focus Swap: If your Evoker is out of recovery and another unit you possess goes into focus you can swap the focus to the evoker. The Evoker then takes on the recovery of that unit. The Evoker takes on all responsibilities of the unit and when the original unit's recovery is over it can focus for its own attack. It can't swap focus with any unit that targets the Evoker.

Special Rule: An Evoker may not be placed on the back two lines of the board. If you can't figure out why you need your head examined.

Double Gold Unit Available Through Upgrade Only
Only One Evoker May be placed on the field.

Last edited by Gypsy; 02-19-2007 at 05:21 PM.
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Old 02-18-2007, 09:17 PM   #2 (permalink)
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Nice and balanced as usual. One question-- How can you trigger its special ability?
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Old 02-18-2007, 09:30 PM   #3 (permalink)
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Originally Posted by Gypsy View Post

Ability: Focus Swap: If your Evoker is out of recovery and another unit you possess goes into focus you can swap the focus to the evoker. The Evoker then takes on the recovery of that unit. The Evoker takes on all responsibilities of the unit and when the original unit's recovery is over it can focus for its own attack.
Does this mean you can turn two frosts into one, or one wisp into two when the original unit reach's its recovery? Or is the evoker forced to remove focus once the other unit recovers?

Its a good idea.
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Old 02-18-2007, 09:48 PM   #4 (permalink)
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Does this mean you can turn two frosts into one, or one wisp into two when the original unit reach's its recovery? Or is the evoker forced to remove focus once the other unit recovers?

Its a good idea.
In theory it could double as a wisp. I made the placement rule for a reason.

Krak, it's a choice when it's not in recovery and another unit focuses. I imagine some sort of window would need to come up.
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Old 02-19-2007, 03:40 PM   #5 (permalink)
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Good turtler, murder with chanty, good with everything else, good with barrier by putting blocking back, you might even be able to make your opponent mantain focus at odd times, not meant for rush with its range limitations.

Question, what happens when it hits a barrier protecting the evoker? I don't think you can because of instant draw without focus attacker on other side.
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Old 02-19-2007, 05:20 PM   #6 (permalink)
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Good turtler, murder with chanty, good with everything else, good with barrier by putting blocking back, you might even be able to make your opponent mantain focus at odd times, not meant for rush with its range limitations.

Question, what happens when it hits a barrier protecting the evoker? I don't think you can because of instant draw without focus attacker on other side.
Good point, I didn't think of that. *goes to edit*
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Old 02-19-2007, 05:22 PM   #7 (permalink)
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you make too much good units xD
very creative, well done.
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Old 02-19-2007, 06:03 PM   #8 (permalink)
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Very balanced and creative. It would be gret for double frost turts or all paralyzing sets. This creates combos with any focus unit. Another great unit Gypsy.
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Old 02-19-2007, 07:33 PM   #9 (permalink)
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Honestly the mechanic seems good but I'd seriously need to see it in a whole lot of games to know if it was really balanced or not. It looks like it should be, but has the potential for an unforseen balance issue.
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Old 02-20-2007, 07:13 AM   #10 (permalink)
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Honestly the mechanic seems good but I'd seriously need to see it in a whole lot of games to know if it was really balanced or not. It looks like it should be, but has the potential for an unforseen balance issue.
It's basically a swiss army knife unit, it can do a little here and there, 21 unblockable damage is useful.
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