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Forsaken Chainer

This is a discussion on Forsaken Chainer within the Great Units forums, part of the Create-A-Unit category; This unit was a joint project with myself and Gypsy. I came in with the concepts and we hashed out ...

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Old 12-09-2006, 08:57 AM   #1 (permalink)
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Forsaken Chainer

This unit was a joint project with myself and Gypsy. I came in with the concepts and we hashed out the rules and numbers together.

Forsaken Chainer

You can only have one Forsaken Chainer on the field.

Health: 42
Power: 18 +chained, +inverted blocking
Range: 3 no LOS
Armor: 18%
Blocking: 50%
Movement: 4
Delay: 3

+chained: If the Forsaken Chainer hits a unit, that unit's movement is reduced to 1 until the Chainer is out of delay.

+inverted blocking: For a given strike where the targetted unit has a chance to block, that chance is inverted. For instance if the chainer attacks a knight from the front with no blocking adjustments on it, the chance to hit is 80%. Chainer strikes have no effect on the blocking adjustment. If the target would never have a chance to block, ie has no blocking or is being attacked from the back, the Chainer would still hit.

Shifting wrathlike creatures, cloaked in fetid rags, the Forsaken Chainers were demon bounty hunters drawn forth from the underworld in an ancient war. Their duty was to track down and destroy the most stallwart defenders, a task they were uniquely suited to as they attacked by summoning flesh rending chains from beneath their prey's feet, a direction their prey was unused to defending against. The chains drastically slow the progress of their target, allowing the Forsaken to delight in the screams of their subject.


The chainer is the bane of the knight wall, but it only has 18 power, and suffers from three delay. It can attack from behind your own knight wall barely, but I think its greatest uses would come from having a better chance at striking that last critical blow, and at defending focused units or your clerics. This unit creates a situation where it can be tactically sound to want more delay.
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Old 12-09-2006, 05:07 PM   #2 (permalink)
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Word, I love this unit as a defender. It is very strong against say an infiltrating mud, but it isn't that strong to survive a good deal of blows. It has some issues because it would be really strong, but a very nice unit.

Concept 2/2 Tactics 4/4 Balance 3/4 Overall: 9/10
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Old 12-09-2006, 05:09 PM   #3 (permalink)
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i like the unit overall, but i have one question: would the blocking ALWAYS be inverted?
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Old 12-09-2006, 05:22 PM   #4 (permalink)
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You should have read more carefully.
It is only inverted if there is a blocking chance involved where the blocking is >0 and <100. So if you hit a unit in the back it is still automatic and it can't hit wards.
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Old 12-09-2006, 05:28 PM   #5 (permalink)
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Hehe, That wouldn't been cool if it had a 100% chance to hit wards, but I guess you can't have anything. Really nice unit. would use it as avatar probably :P
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Old 12-12-2006, 04:34 AM   #6 (permalink)
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That is a really nice unit. Pretty balanced.
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Old 12-12-2006, 03:50 PM   #7 (permalink)
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Hehe a unit in which you would be glad if you're opponent got the lucky block
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Old 12-12-2006, 07:35 PM   #8 (permalink)
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I like it. Well balanced, and adds a unique dimension to the game. Great job.

Great Unit nomination?
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Old 12-12-2006, 11:11 PM   #9 (permalink)
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nice unit man
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Old 12-12-2006, 11:13 PM   #10 (permalink)
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Great idea, good unit, etc. gj
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