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This is a discussion on Djinn within the Great Units forums, part of the Create-A-Unit category; Name: Djinn Type: I guess Beast? I think it would make more sense to make a new type. HP: 46 ...
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#1 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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Djinn
Name: Djinn
Type: I guess Beast? I think it would make more sense to make a new type. HP: 46 Movement: 3 Blocking: 30% Armor: 0 Recovery: 3 Power: 0 Range: 3 spaces Attack Pattern: 1 space Attack: The Djinn has a variety of "Wish" attacks which will be explained below. Death Wish: A unit wishes for power, but not the skill to wield it. The wishing unit gains 5 power but adds a +20% blocking modifier when attacking your opponent. When an attack would be unblockable it goes down to 80%. Companion Wish: The unit wishes for an off-field companion to aid him in combat. You select a unit from your off-field supply and put it in play. However, in a blast of irony the Djinn kills the unit that made the Wish. You can't target your opponent with this wish. Knowledge Wish: A unit wishes for knowledge, but not the wisdom to apply it. The focus range of a unit is increased by one but it gains +1 turn wait. Accepting new wish ideas or replacement wish ideas from Cross Punisher, Essence and possibly MisterBlockey. These were just some basic ideas. |
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#3 (permalink) |
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Never Forgotten
Join Date: Apr 2006
Location: Dark Abyss
Posts: 19,141
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This unit is awesome, however I do have a wish to add. I wish that I had this unit to use in the game.
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Biggest Spammer/Rep Whore 2007 ![]() Go into battle with one goal....DESTROY EVERYTHING! |
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#5 (permalink) |
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TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
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For the wishes, are they permanent effects or focus. I wouldn't be upset if they were permanent, as they have their ups and downs. Clearly you can't wish for an off field dragon, correct?
What mechanism will you have for choosing which wish to make? If I come up with any amazing wishes, I'll suggest them, but I can't think of anything at the moment.
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lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
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#6 (permalink) | |
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Banned
Join Date: Jun 2005
Posts: 0
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Quote:
The effects are permanent but can't be cast multiple times. Otherwise the game would just be a ticking time bomb playing defense while increasing the range of your enchantress. |
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#7 (permalink) |
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TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
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But can be cast on multiple units, thus not making the djinn a one shot unit.
What gypsy you don't want the chanty flash freeze? lol
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lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
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#8 (permalink) | |
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Banned
Join Date: Jun 2005
Posts: 0
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Quote:
However if the Djinn is killed the effects vanish because the magic is gone. That's right, in a horrific process the wished unit dies and the original unit comes back. This would have big strategic implications since killing the Djinn on purpose might come in handy. |
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#10 (permalink) | |
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Banned
Join Date: Jun 2005
Posts: 0
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Quote:
You can only wish for a unit if the unit is legal to enter play, and you have to possess it in your extra units. Thus any unit that breaks restrictions or gives you 11 effective units would not work. It would be most useful in the late game to swap a knight for an enchantress or something. |
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