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This is a discussion on Leifer within the Great Units forums, part of the Create-A-Unit category; This unit does not obey standard rules of recovery. LEIFER "Years trained from the state of young boys, Leifers never ...
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#1 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
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Leifer
This unit does not obey standard rules of recovery.
LEIFER "Years trained from the state of young boys, Leifers never stop to rest. While other warriors stop to catch their breath a Leifer trudges on no matter the hardship with their spiked leif in hand. A Leifer is said to act so quickly and impulsively that they themselves can be their own greatest enemy as their weapons aren't able to keep up with them." Which statistics do you think looks best, they're both the same but they're displayed differently? STATISTICS Version 1 HP: 42 Power: 20; 15; 10 Armor: 10 Recovery: 2 Range: 3; 2; 1 Movement: 4; 3; 2 Movement Damage per Square(MDS): 0; 3; 6 Blocking: 42% Statistics in White are if the Leifer has 0 Recovery Statistics in Blue are if the Leifer has 1 Recovery Statistics in Yellow are if the Leifer has 2 Recovery Statistics continue in a similar fashion if the Recovery > 2 STATISTICS Version A HP: 42 Power: 20 - 5(Recovery) Armor: 10 Recovery: 2 Range: 3 - Recovery Movement: 4 - Recovery Movement Damage per Square(MDS): 3(Recovery) Blocking: 42% INFORMATION This is my "0" recovery unit. The attack is blockable and uses LOS Simply put it will get weaker when it's recovering but it will always be able to receive actions. The MDS is the amount of damage the Leifer takes per square it moves when it has recovery. If it has 1 recovery it takes 3 damage for each square it moves, and if it has 2 recovery it takes 6 damage for every square it moves. Note however that attacking suffers no penalty to the Leifer in any situation (except for it being weaker) so it is to your advantage to think before you move . It can kill a pyro/witch in 2 straight attacks but seriously what can't, and then if the mages are healed in between it can't kill them.I think I worked most of the kinks out but I'm sure I'm not explaining everything that well so what do you think? --- The MDS is in place to weaken it in one-on-one encounter where the Leifer could just attack and then run away continiously before the other unit recovered. I also failed to relate it to the actual unit itself. The name Leifer... I made up. The leif that the Leifer uses I would best describe as being a spiked mace on a chain (couldn't remember that word "mace" for the life of me when I was thinking of a name) so I'm just like "hey I'll just make up a word," and I got "leif." The deal with the MDS is first the leifer attacks, but he has to wind up the leif after the attack (which takes 2 turns) so if it attacks before it's completely wound up then it won't hit for as much damage, but also if the Leifer chooses to move while he's winding up the leif he'll become clumsly and hurt himself with the spikes. |
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#2 (permalink) |
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Avatar of the Heterodoxy
Join Date: Jun 2006
Location: Olympia, WA
Posts: 550
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I don't really have the time or mental stamina to give this a proper once-over yet, but I noticed a couple of minor things:
if the Leifer attack/attack/attack/attack/attacks without moving, it deals 20/15/15/15 damage, as the last point of recovery it inflicted on itself wears off as the next turn of recovery is inflicted. Not that it's hella important, but that's a lot of relative damage efficiency assuming you can get it in a position to not move. Second, if a Leifer move/attack, move/attacks, it can move 1, but it can't attack, as it's range is 0. I don't know how much you care. I'll get back to you on this.
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Essence Light a man a fire, and you keep him warm for a night. Light a man on fire, and you keep him warm for the rest of his short, agonizing life. |
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#3 (permalink) | |||
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Leave Nothing
Join Date: Aug 2005
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I would say this ability to attack continously would be best used in endgame when you have less units, I mean if your going against a big rush can you really afford to only do 10 or 15 damage to one unit in a turn? |
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#4 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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Can the damage go down to 0 if it has too much recovery?
Interesting idea though, I say don't call it recovery though because it would confused noobs. I say program something else into the game entirely, I would call it Strain but that is just me. |
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#5 (permalink) |
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LF Mod + President
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Location: NJ
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its a good idea, and i like it overall, but my only concern with it is that it would become too weak if the continuous attacking strategy is used, because then it does virtually no damage, and it would get killed pretty easily
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#6 (permalink) |
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The Red Grey Turkey Hero
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what essence is saying is if you attack, then attack without moving, it does 15 damage each turn, every turn since the recovery is always 1 - attack adds one recovery so it does 15 per turn and can attack every single turn at 15 damage - thats too much! - in combo with frost golem nothing would have a chance as it could sit next to frozen unit and pound it away every turn while anything attacking it must wait
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#7 (permalink) | ||||
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Last edited by Cross Punisher; 10-05-2006 at 08:51 PM. |
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#8 (permalink) |
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The Red Grey Turkey Hero
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o - then that makes it reduculously powerful - it can attack during recovery with the only cost being a reduced attack....since its movements and attack during recovery dont add to the new recovery...it only weakens it a bit and damages it for moving
that makes it even more powerful, cuz it attacks after moving for 20, then the turn after 10, t hen 15, then 20, then 15, then 20, then 15 and so on if it doesnt have to move (it can attack endlesly every turn without any increase in recovery?? cuz my point is that when it attacks it should add one more to recovery amount the idea is interesting, but the free attacks during recovery (+0 recovery for the attack) make it a bit too powerful Last edited by | Red Devil |; 10-05-2006 at 08:55 PM. |
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#9 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Could you really afford a couple of turns using this one unit? If you move it 2 squares after it's just attacked for 20 damage, it takes more damage moving than its attack does. Who would really let you just sit there and wail away on one of their units?
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