Yes, this is not that creative, as it is just carrying on the elemental units in
TAO.
Check out his attack, though, before you judge.
Fire Golem-
Health-60
Blocking-0
Armor-0
Movement- 3 tiles
Recovery-
With attack-3
Without attack-1
Attack only-2
Appearance-Something like the stone golem, but with cracks that glow red.
Range- Across the board in lines(not diagonal)
Attack- His attack would deal 12(20 after embers) damage
to 3 separate units. Unblockable. Look at graph below.
**********
*****
aaaK*
**
GaaaaaK*
*****
aaaK*
**********
K=knight
*=open tile
G=Golem a=attack
will hit here
This is a knight wall, taking decent damage from across the board, and all three of them. His attack would split into three fireballs and hit three tiles across from him.
Exploding-After striking, the fireballs\molten rocks would explode. This would not further damage your units, but leave embers on the ground where they hit. These embers would last for 2 turns dealing 4 damage each turn to whatever was standing there. This gives him a grand total of 20(15 to a knight) damage possible in a turn to any one unit. This could force the opponant to move weaker units, thus breaking their wall.
Uses- He would be a turt killer, able to break a knight\LW wall apart from a safe distance. Also could kill weaker units in a pack from a good distance. He is basicly a really good bomber, but dbl gold only. Keep in mind his attack will not split if it stops in the first two tiles. This means if he is behind you're lines trying to kill their mud, it wont hurt you. It will only do 12 damage though.
I guess it would be do you kill their cleric, or assault their front lines(between the ambusher and fire, you can only have on of them on the board)
C&C Maybe take up two units like a dragon??