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Old 06-02-2008, 08:19 AM   #4 (permalink)
Luzbel
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Quote:
Originally Posted by Simon Underwood View Post
Have you tested it out? Because it sounds to be like it would be pretty boring. But I haven't really tried it so i wouldn't know.
Yes, i've tested it before , and it requires more skill than you might think, I excluded the mud golem because of the mudquake,it kills the fun of the turtle strategy.

The wards are also a step back for real strategy, protecting a unit with the bw or protecting your perimeter with the LW is senseless, the real fun of a turtle game, is to think every single move since the beginning (what if i do this, he'd prolly do this, if it doesnt block i'll be dead, im gonna have to save every possible way to run or heal, etc..

In other words TAO is based in the chess game, so the turtle games should be the closest style to a real chess game, dont you think so?

Legends has became a rusher server , sooner or later anybody gets same side bombed or rushed while using a turt, that sucks, some of the vets may want to try this out and get back to old times when the real strategy games were the fun.

I've been a rusher noob for a long time, and honestly i like turts more than rushes, but with these condicitions is not possible to play turt games.

I enjoy mostly turt games than rush games, im like: erm, what finished ? omg i didnt even thinked my moves, meh!!one!!!!! =p, and when i play turts i really have to think my moves even if i'd lose.

The antis are exposed to only win by luck or misstakes of the opponent that is rushing 'em

Quote:
Originally Posted by ~HERO~ View Post
Oh sorry. Misunderstood you. I like it, but why no wisp?
The Wisp brings a lot advantages on the field, it works as a freeze braker, it works as a stopper for un-expected moves, it works also as a freezer (combined with some others is WAY overpowered), so if you look at the games rules , you'll notice that i said that stone golem's focus must stay all the game, well an armored wisp without mud, lw and at opposite sides will be way deadly and way overpowered with these rules, it is allready a deadly unit in the common turtle matches, do you want a monster in this style? fine, lets use wisp, but it'll mess the style up.
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Last edited by Luzbel; 06-02-2008 at 08:23 AM.
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