um, maybe when you challenge someone, you could add -expertgame; like: /challenge [myopponent] -expertgame
this would show on their screen with a declaration of it being an expert mode challenge..big text, extra color something.
an expert game would be normal, but all the units on field would have only 1 HP. wait, I know it sounds crazy, but it would be very different game. maybe 10 HP instead, so a first turn heal could be a good idea, and actually help.
It sounds wierd, but it's like a "Sudden Death" mode. Good for tie-breaker in tournaments, or just to change it up now and then. It would give use to old units..pyro, and change the sets alot...
anyway, it would be easy to code, and make the game very challenging, perhaps the mudquake could be turned off so turt forms still have a chance.
well...it may not be exact, but an expert challenge could add a lot to
TAO.