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Enchantment Stone
Here's an idea I thought about -an interactive unit. This unit differs from what color your units are. If used correctly, it can be incredibly dangerous. Here it is.
--Enchantment Stone--
Appearance: A claw like shape of stone, with the center orb being the color of your army, and glowing.
Name: Enchantment Stone
HP: 12/12
Power: ---
Armor: 100 when not in focus, 15 when in focus.
+ 3 turn recovery
+ Focus Enchant Spell
Movement: 0
Attack Range: 3
Ability: Enchantment
When this ability is used, the color of your army is calculated.
If your army is Dark Blue:
The unit has a "Water" status on them. Any unit that they attack loses half their armor for the attack only. (e.g., A water scout shoots an arrow at a knight. He has 12 armor for that attack only)[Rounded down].
If your army is Turqoise:
The unit has an "Ice" status on them. Any unit they attack loses one movement range for every two movement ranges they have. (e.g., An ice scout shoots a knight, he has a movement range of two)[Divided by half and rounded up].
If your army is Green:
The unit has an "Earth" status on them. Any square they attack (that is open) grows a mountain. A mountain is like a shrub, but it takes two hits of anything to destroy. If the unit that is enchanted attacks an enemy, nothing happens.
If your army is Orange:
The unit has a "Temper" status on them. The units range of attack is increased by a start of five. For every attack range they normally have, the five is decreased by one, with at least one given. This effect is gone after one use. (e.g., a temper knight has a range of 5 for one turn).
If your army is Brown:
The unit has a "Giant" status on them. The unit's movement range is increased by two for two turns.
If your army is Yellow:
The unit has a "Light" status on them. Their attack damage is changed to "?". The unit may do anywhere from one to twice it's normal amount of damage. (e.g., a light scout would do from 1-36 damage).
If your army is Red:
The unit has a "Fire" status on them. Their attack becomes like a pyromancers attack, but their attack damage is halved. (e.g., a fire scout has a damage of 9, but it attacks the four squares around the affected square).
If your army is Pink:
The unit has a "Sticky" status on them. For three turns, whatever unit they attack has an extra wait time added. After three, the status is gone.
If your army is Purple:
The unit has a "Poison" status on them. For three turns, the first unit they attack with lose 3 hp per turn. Gone after one use.
If your army is Dark Gray:
The unit has a "Double" status on them. Whenever they attack, they have an 18% chance of attacking again after the first attack, to the same unit.
If your army is Silver:
Any status affect may happen to them from the list above.
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This unit would be either a 1/1200 drop, or a promo given to tourney winners. I love the idea of an interactive unit, and this makes so many more strategies. Post anything you think it needs.
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