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This is a fascinating unit, and one that bears investigation. As a Sentry, it can zip up to flank an opponent, with iffy blocking and decent HP to help it survive. (If stoned, your only fear would be an enemy Frost.) Then, once entrenched in your opponent's backfield, it can go Guardian and slowly but surely mulch through your opponent's backfield.
The only problem is that one movement and two recovery: it's just too slow! Anything except a mage that just cast can get away from the Guardian without much issue. Essentially, it's like a mobile Lightning Ward in that respect: you use it to set up a radius of rather unkillable threat that your opponent is likely to clear out of and leave alone, because you're not going to stand up to an Earth Guardian terribly easily.
I would reduce the recovery of the Guardian to 1. I think, at that point, it would be a solid, if challenging-to-use, unit. 3/4 balance, 4/4 tactical considerations, 2/2 creativity. I like this unit!
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Essence
Light a man a fire, and you keep him warm for a night. Light a man on fire, and you keep him warm for the rest of his short, agonizing life.
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