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Earthen Sentry
This lightly-armored soldier moves quickly through ally lines and summons earthen weapons and armor when enemies are encountered. They were recruited into the Arena to protect weaker fighters.
The Sentry/Guardian begins the match as an Earthen Sentry and can switch in between the two via special attack.
Earthen Sentry
HP - 46
Blocking - 44% (summons stone wall which crumbles when the attack hits)
Movement - 4
Recovery - 1
Special: Gaia Summoning
In attack phase the Sentry uses its special attack to summon a giant earthen scimitar and mantle.
Earth Guardian
Attack - 25
Range - 2, single-target (LOS applied)
Armor - 30%
Blocking - 88%
Movement - 1
The Earth Guardian cannot move further than 3 spaces from the point of the Gaia Summoning.
Recovery - 2
Special: Gaia Restoration
The Earth Guardian returns to Earthen Sentry form.
Extra Notes:
• Damage done to the Earthen Sentry is transferred to the Earth Guardian and vis-versa.
• The Earthen Sentry allows friendly units to pass.
• The Earth Guardian does not allow friendly units to pass.
• The Guardian loses all armor upon switching to Sentry, including armor bonuses from other units (Stone Golem).
• The Guardian is converted back to a Sentry when it is struck by a sky-based attack (Lightning Ward).
• You can’t have more than 1 Earth Guardian on your team at any time. There is no limit to the number of Sentries, however. A Sentry will not be allowed to use Gaia Summoning while there is another Guardian on your team.
• The unit's turn ends upon transformation (to avoid the confusion of stat changes mid-turn)
Please tell me how I can balance it out.
~FD~
Last edited by Fate's Decision; 02-28-2008 at 05:40 PM.
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