Thread: Earthen Sentry
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Old 02-24-2008, 09:02 PM   #1 (permalink)
Fate's Decision
CAU Foo
 
Join Date: Feb 2008
Location: Outside of the box. I have my own box, even.
Posts: 24
Fate's Decision is sucking big time
Earthen Sentry

This lightly-armored soldier moves quickly through ally lines and summons earthen weapons and armor when enemies are encountered. They were recruited into the Arena to protect weaker fighters.

The Sentry/Guardian begins the match as an Earthen Sentry and can switch in between the two via special attack.


Earthen Sentry

HP - 46

Blocking - 44% (summons stone wall which crumbles when the attack hits)

Movement - 4

Recovery - 1

Special: Gaia Summoning
In attack phase the Sentry uses its special attack to summon a giant earthen scimitar and mantle.


Earth Guardian

Attack - 25

Range - 2, single-target (LOS applied)

Armor - 30%

Blocking - 88%

Movement - 1
The Earth Guardian cannot move further than 3 spaces from the point of the Gaia Summoning.

Recovery - 2

Special: Gaia Restoration
The Earth Guardian returns to Earthen Sentry form.

Extra Notes:
• Damage done to the Earthen Sentry is transferred to the Earth Guardian and vis-versa.
• The Earthen Sentry allows friendly units to pass.
• The Earth Guardian does not allow friendly units to pass.
• The Guardian loses all armor upon switching to Sentry, including armor bonuses from other units (Stone Golem).
• The Guardian is converted back to a Sentry when it is struck by a sky-based attack (Lightning Ward).
• You can’t have more than 1 Earth Guardian on your team at any time. There is no limit to the number of Sentries, however. A Sentry will not be allowed to use Gaia Summoning while there is another Guardian on your team.
• The unit's turn ends upon transformation (to avoid the confusion of stat changes mid-turn)


Please tell me how I can balance it out.

~FD~

Last edited by Fate's Decision; 02-28-2008 at 05:40 PM.
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