Quote:
Originally Posted by Bogart
I like the improvements, also the erosion. But 60hp is a bit too much, because it needs 3 knight hits to die, which takes you three turns... So there is no point in attacking it, simply as it errodes in 3 turns anyway. Make the hp = 40. Thus it takes 2 turns to remove by attacking, and 3 turns if you do nothing.
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Word. I am impressed with the improvements made, but I still think it's too overpowering. If you had 3 walls, and 3 wait recovery time, sounds a bit over-the-top there. You would have to increase the waiting time to make it more stable. I reckon you should have the number of walls lowered to 1-2 to balance it. Other than that, it's decent.