This one was a toughy. I played a wardless corner turtle and he started with a dual cleric frontline center rush. It started with me trying to contain his beastie from hitting both clerics. I froze it first, trying to draw in his muddy, but he was smart and used the scout. And, do to some bad geometry by me, I could not shrub the area I needed to. I ended up sacrificing a cleric and blocking off LOS. I was finally able to freeze his mud, and kill it off.
My frosty had about 39, and I decided that was enough to use him as bait for a scout shot. So I moved him up to freeze a knight, and like I planned he needed to unfreeze from a certain spot. I killed a shrub of mine and furgoned elsewhere, and froze his scout. This was the turning point, I killed his scout with mine, in combination with my mud. Meanwhile, he was trying to get to my frosty with a knight and beastie, but by the time he was in range, the scout was dead, and frosty had recovered.
He decided to cut his losses and retreat with his remaining 4 attacking units. Up till this point, I had basically sacrficed one of my clerics for his muddy, scout, and knight. I just needed to launch and attack now, and set up a frosty trap for my retreating units. Great game.
