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Re: DT or Knights?
7 muds a wisp and a dragon. That way everyone can tele and you just float in for the killin'. That or die because you have no blocking %.
I think knights because the dragon is like putting all your eggs into one basket.
Actually, knights work really good late game, but not too helpful in the start. Dragons have the opposite effect due to their wait time.
So, vote knights if you like a smart end. Vote dragons if you like a strong rush.
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