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This is a discussion on 2 new Golems within the Create-A-Unit forums, part of the Legends Community category; Golem King Hp:60 Attack: 10 Armour:0 Blocking:0 Range:1 adjancet square Movement 2 sqaures Recovery: 2 turns Special Effect: All other ...
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#1 (permalink) |
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Banned
Join Date: Apr 2007
Posts: 8
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2 new Golems
Golem King
Hp:60 Attack: 10 Armour:0 Blocking:0 Range:1 adjancet square Movement 2 sqaures Recovery: 2 turns Special Effect: All other Golem you control have one extra movement point and +1 attack. You many only have 1 golem king on your side of field Legendary Golem HP:60 Attack 8+2x (where x is the number of golems in play incules oppenents) Armour:0 Blocking:0 Range :1 adjancet square Movement 3 sqaures Recovery: 2 turns You many only have one Legendary Golem on your side of field Give rating plz 1- Shocking 2 3 4 5-Average 6 7 8 9 10- Beauty Last edited by bhavir2; 04-09-2007 at 03:56 AM. |
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#3 (permalink) |
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Do not Corner
![]() Join Date: Mar 2007
Location: Legends Forums
Posts: 3,487
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The king golem is great the legendary one is exgerated. well... i think that but i like the first golem +1 movement to a frost thats gonna be cool
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Running Naked Through LF since 19/12/07 BRING BACK THE COUNTING THREAD!! ![]() Bloodfenzy Sucks pretty badly.
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#4 (permalink) |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,590
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Both the "Golem King" and the "Legendary Golem" are overpowered.
The Golem King can be used to finish off units in your formation while your +1 Attack +1 Range Golems are out destroying everything. Mud Golems would suddenly get to Clerics much quicker, and Golem Ambushers would be throwing 21-power rocks at everything. The Legendary Golem can have 32 total power. There can be a maximum of 12 Golems in the arena. You could have a Mud Golem, Frost Golem, Stone Golem, Golem Ambusher, Golem King, and Legendary Golem, and so can your opponent. That's 12. 32 power is too much power. I would just stone 5 Golems (including Stone Golem) and have a 6-Golem, 2-Cleric, 1-Scout, 1-Knight set.
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#6 (permalink) |
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Drow's Only Cool Friend
Join Date: Jun 2005
Location: Da Nati
Posts: 1,420
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Yeah theres one thing that makes it bad for each. For Golem King, giving the muddy that extra step is just insane.
For Legendary Golem, there needs to be a limit as to how much power it can gain.
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#9 (permalink) | |
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Tim Duncan for 3!
Join Date: Dec 2006
Posts: 3,590
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Quote:
8+2x The largest amount X can be is 12. 2 Mud Golems, 2 Frost Golems, 2 Stone Golems, 2 Golem Kings, 2 Legendary Golems, 2 Golem Ambushers 8 + 2(12) 8 + 24 32 = MAXIMUM POWER My Rating: Golem King - 6 Legendary Golem - 2 Total - 4 Actually, nevermind. Its power can be higher. Sorry. I forgot that the Mud Golem and the Frost Golem are drops. I would use the following overpowered set: 1 Cleric 1 Stone Golem 2 Frost Golems 1 Golem King 1 Legendary Golem < now with 28 + 2x (x = opponent golems) power! 1 Golem Ambushers 3 Mud Golems
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Last edited by DIGID; 04-09-2007 at 04:14 AM. |
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