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Revenge

This is a discussion on Revenge within the Create-A-Unit forums, part of the Legends Community category; This is overpowered. and the goal of this is not to make a it that needs to be killed quickly. ...

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Old 03-26-2007, 04:51 AM   #11 (permalink)
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This is overpowered. and the goal of this is not to make a it that needs to be killed quickly. it is to make a unit that will keep the balance through the entire battle.
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Old 03-26-2007, 10:27 PM   #12 (permalink)
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This is overpowered. and the goal of this is not to make a it that needs to be killed quickly. it is to make a unit that will keep the balance through the entire battle.
It is overpowered i admit it. But it has good strategic reasons. Heck it may as well be able to scare rushers these days. As for having the unit in a turtle it is pretty balanced it can go defensive or offensive depending on if the user using the unit wishes to do so.
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Old 03-26-2007, 10:37 PM   #13 (permalink)
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I actually think it's underpowered. The only way for it to be of any use whatsoever is for it to be near death. I think it was better with 15 hp.
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Old 03-26-2007, 10:39 PM   #14 (permalink)
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The statistics are good. The power + half damage isn't good though. It could totaly demolish a knight in just a couple of moves and the knight unless lucky and blocks would die pretty fast. Backed by two clerics this unit seems Like 2 units in one.
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Old 03-26-2007, 10:41 PM   #15 (permalink)
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The statistics are good. The power + half damage isn't good though. It could totaly demolish a knight in just a couple of moves and the knight unless lucky and blocks would die pretty fast. Backed by two clerics this unit seems Like 2 units in one.
Not really, it needs to have 19 hp for it to even equal the damage of a knight, and if you try to attack a knight while it's that low on hp, one hit from a knight will kill it, or you could heal instead of attacking, and then it's back to useless.
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Old 03-26-2007, 10:43 PM   #16 (permalink)
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The statistics are good. The power + half damage isn't good though. It could totaly demolish a knight in just a couple of moves and the knight unless lucky and blocks would die pretty fast. Backed by two clerics this unit seems Like 2 units in one.
It could demolish a knight but you do have time to kill it right after it attacks because it has two wait turns. And no it is not 2 units in one. If you have two clerics you plan on healing him which in turns takes power away from him.
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Old 03-26-2007, 10:47 PM   #17 (permalink)
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If you have two clerics you plan on healing him which in turns takes power away from him.
Okay I get it now. If a knight hits a 20 on it it gains 20 power. But if right after that you heal. It takes away 12 power right. So it would only have +8 power.
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Old 03-26-2007, 10:56 PM   #18 (permalink)
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Okay I get it now. If a knight hits a 20 on it it gains 20 power. But if right after that you heal. It takes away 12 power right. So it would only have +8 power.
You almost had it. If a Knight hits it his hp is 21. If you heal it then it will have 33 hit points. So now it only has a boost of 4 attack points because you just take how much damage the revenge has and divide it by 2 and give the Revenge it bonus attack.

41-20=21

21+12+33

How much damage does the Revenge have now? It has 8. So you take half of 8, which is 4 and you add 4 to the Revenge's attack.

So it is either you keep your Revenge at a high attack and have a it at low HP. <--- If you are doing this you are being offensive and thats where the blocking percentages of the Revenge comes in to protect it.
Or
You have it healed and have a minimum of attack power. <----If you are doing this your are being defensive.
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Old 03-28-2007, 05:07 AM   #19 (permalink)
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I think if lets say a knight hits Revenge and then ANOTHER knight hits revenge, it should be 15+10 for each knight since each dealth 20 damage.

That might balance it better. People would think twice before hitting Revenge twice with the same unit.

Having it that way would make it underpowered I think tho...so maybe add more armor or health or block or lower recovery...something like that. I think the power shouldnt go anywhere above 25-26.
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Old 06-04-2007, 07:14 PM   #20 (permalink)
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Check the unit out once more. I like the unit and i like the concept. I want more feedback on the unit so post away.
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