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This is a discussion on Blood Golem within the Create-A-Unit forums, part of the Legends Community category; health-60 armor-none power-20 Blocking-none movment-same as knight Recovery 1 turn movement and attack if he hasn't attacked he doesn't have ...
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#1 (permalink) |
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Member
Join Date: Feb 2007
Posts: 33
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Blood Golem
health-60
armor-none power-20 Blocking-none movment-same as knight Recovery 1 turn movement and attack if he hasn't attacked he doesn't have a recovery time Special ability- its has an ability that the four squares around him (the sides and front and back) that when a unit is marked by this spell it will have a red Aura around his feet and what it does is that when the blood golem does damage the damage done will turn into health points for the units with the Aura. To expand because i guess alot of people dont get it The Special arua thingy has an attack the same as the assassin bomb thing but no one blows up they just get the Aura Say that the blood golem is surrounded by 3 units like this XCXEXXXXX SBWXAXXXXX XXXKXXXXXX KLKXXXXXXX C=Cleric S=Scout W=Dark Magic Witch B=Blood Golem Now the units in red would be the ones with the aura around them so now say the golem does damage to a unit what it does is that the units with the red aura all get healed by as much damage as he did so say it hits for 20 damage then 2 of the units would get 7 hp healed and one of them would get 6 hp healed if you had 4 units with arua theyd get 5 hp if you had 2 units with arua theyd get 10 HOWEVER if you have 1 unit with the arua the most it can get is 12 so its not like uber healing get it =)
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#5 (permalink) |
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Spreading Disease's
![]() Join Date: Apr 2006
Location: Look Under Your Girl's Dress :)
Posts: 1,739
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not really a unit i would use but great idea =P
come up with some attacking units then you have my attension
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#8 (permalink) |
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Winds of Change
![]() Join Date: Feb 2007
Location: North Carolina
Posts: 9,405
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The healing is overpowered, if I read right, if you place it like a stone golem, when it deals 20 damage, you can heal 4 of your units for 20 damage. Needs some restriction or reduction in healing.
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#9 (permalink) |
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Member
Join Date: Feb 2007
Posts: 33
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no each unit gets healed 5 points if there are 4 with the arua
there are unit restrictions if you read the hole thing if only one unit has arua it can only be healed 12 points not the full 20 how so over powered its limited if u read the entire thing it can heal 5 hp to 4 units like 7 to 3 and 10 to 2 and 12 to 1 and the units are generally chosen at the beginging of the game much like the stone golem making it very hard to change who u want to change the arua arround once people have started moving so no its not over powered
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Last edited by Handofgod; 02-23-2007 at 01:08 AM. |
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#10 (permalink) |
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i am the mastermind
Join Date: Oct 2006
Location: in a hot snowy region of the earth
Posts: 501
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i like the unit it would be great for turtle games. cause if you use it with a knight when all the other person has left is a knight then you would most definatly win.
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