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This is a discussion on Imperial Queen Bee & Workers within the Create-A-Unit forums, part of the Legends Community category; This unit, I believe, is my most complicated unit yet.* Usually when making a good unit, you take 1 original ...
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#1 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Imperial Queen Bee & Workers
This unit, I believe, is my most complicated unit yet.* Usually when making a good unit, you take 1 original idea and work with it to make it balanced.* In fact usually when you try to put too much into a unit, people say it’s just too much for 1 unit.* I intend to go for broke with this unit.
IMPERIAL QUEEN BEE "Imperial Queen Bees are both larger and extremely different than other bees.* Imperial Queens are able to secrete honey right from their body that hardens quickly acting as a protective coating, but as the Queen grows weaker it secretes less and less honey.* Queens also lay their eggs inside their body, and when the eggs leave the body they hatch automatically into Workers but are still linked physically to the Queen.* The Workers feed on the nutrients where they’re are laid for additional strength.* Due to the complications of being a Queen, Queens are unable to take the offensive themselves." STATISTICS Health Points: 42 Power: 0 Armor: Current HP Movement Range: 4; Teleportation Recovery: 3 Blocking: 0 Attack Range: 2; Straight line Attack Pattern: Cross-shaped with the square closest to the Imperial Queen Bee (IQB) not effected, and cannot effect the IQB that cast the attack Code:
I – Imperial Queen Bee A – Attack Pattern 3 Possible Attack Patterns OAO* * * * * OOO* * * * * OOO AAA* * * * * OAO* * * * * OOO OOO* * * * * AAA* * * * * OAO OIO* * * * * OIO* * * * * AIA The IQB attacks with a focus effect, which summons Workers onto the squares it attacked.* The IQB must retain focus to maintain Workers.* The IQB floats above the ground and is unaffected by mudquakes.* The IQB’s armor is unaffected by outside influences (Not effected by Stone Golem). Health Counters The number of Health Counters and type of Worker summoned depends on the HP of the attacked unit/space.* Health Counters (HC) are nothing new to the game.* They exist but are not defined to players.* The only things with HC currently in the game are Shrubs which have 1 HC.* What this means is that 1 HC is destroyed when that unit is attacked no matter the damage.* A LW’s 30 power attack destroys it the same as a DT’s 0 power attack, but focus effects however do not destroy HC.* Because of this, units with HC don’t have an armor or blocking attribute.* HC also can’t be healed back.
INTIMIDATION A Worker will not attack a Worker that has a higher class than itself.* Gamma Workers can't attack Beta or Alpha Workers, and Beta Workers can't attack Alpha Workers. WORKER INFORMATION Workers float above the ground, so they’re unaffected by mudquakes.* Alpha Workers do count as endgame units, but Beta and Gamma Workers don’t.* Workers can be targets of focus effects.* Workers attack with their jaws and their stingers by either attacking with both at once (Blockable for max damage) or by using their jaws as a distraction to attack with there stinger (Unblockable for half damage). When a Worker is attacked, not only does it lose 1 HC, but the IQB passively receives the damage done without breaking the IQB’s focus.* The damage is done after the IQB’s armor has been taken into account.* For example if a Scout attacked a 2 HC Alpha Worker, the Alpha Worker would lose 1 HC and the IQB would lose 10 HP putting it at 32 HP with 32 armor.* When a Worker is poisoned, both the Worker and IQB lose health depending on the health system they are using; Workers lose 1 HC per turn, and the IQB loses 4 HP per turn, though only the Worker suffers the other effects of poison, and poison damage doesn’t stack for the IQB.* If a Worker becomes paralyzed, only the Worker is considered paralyzed. Multiple Workers can be attacked in the same turn.* Damage is calculated normally as if each Worker was attacked 1 at a time, so the IQB’s armor would decrease after each Worker had been attacked.* For example if a IQB summoned 4 Workers and a Pyro attacked all 4 Workers together, the IQB would die because the 1st attack would do 9 damage, the 2nd attack would do 10 damage, the 3rd attack would do 12 damage, and the 4th attack would do 13 damage equaling a total 44 damage, and the IQB only has 42 HP. If you use your IQB on your opponent’s units, the effected units will turn into Alpha Workers. If a unit with at least half of it’s health is attacked by the IQB, it will have 2 HC.* If a unit with less than half of it’s health is attacked by the IQB, it will have 1 HC.* There are certain advantages to this, namely against units with high HP.* The Dragon Tyrant is a perfect example.* If you turn your opponent’s DT into an Alpha Worker, instead of having 68 HP it is killable in 2 attacks.* It also have the potential of hindering an opponent’s unit’s attack pattern.* Instead of a Scout having a range of 6 and being able to attack nearly every square on the board, it would only have a range of 1. If a unit is turned into an Alpha Worker while in recovery, the Alpha Worker will have 1 recovery.* You may think this is an advantage, but it really has no effect on the battle unless your in a hurry to move 1 of your units.* The Cleric for example has the highest recovery in the game with 5.* Turning the Cleric into an Alpha Worker just to use it faster is just a waste of 2 turns and doesn’t let you use it any sooner. When the IQB loses focus, Alpha Workers with 2 HC revert into the unit they were before with full Hp.* Alpha Workers with 1 HC revert into the unit they were before with half HP, rounded down.* Beta Workers revert back into Shrubs, and Gamma Workers revert back into empty squares. INFORMATION There are many things unique about this unit.* First there the fact that the IQB uses it’s current HP as it’s armor attribute.* The IQB is most durable when at full HP, and grows gradually easier to destroy as it loses health.* With this system it can withstand any 2 attacks, but it can’t withstand more than 4 unless healed which just happens to be the maximum number of Workers the IQB can heal.* If your able to kill all 4 Workers, you’ll probably kill the IQB in the process. I’ve yet to see a balanced unit that summoned multiple units onto the field.* By summoning multiple Workers you are not simply giving up 1 unit space for the ability to summon 1 unit; This idea basically balances itself.* Instead more thought is need to figure out a balanced way for 1 unit to summon 4 onto the field.* This also forces you to rethink your turn management.* Sure your able to move a total of more units, but your still only allowed to move 1 unit per turn. Lastly theres the use of counters by the Workers.* Counters are an idea I’ve been thinking about using for a long time in which the damage done didn’t matter as long as damage was done.* The strategy was that most setups have units that focus on having really high power at the expense of high recovery, but if that high power didn’t do any more damage than a low powered unit, what was the point of having the stronger unit with the higher recovery. The uses of this unit also has other special additions.* If you turn a ward into a Worker you are able to move it around, but it’s a risky business, because you must use 3 turns to turn your ward into a Worker, reposition and wait for the IQB to recover, and a Worker can be killed in at least 2 attacks.* You can reposition shrubs by first turning them into Workers, and stop your opponent from healing their unit by turning it into an Alpha Worker. |
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#3 (permalink) |
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Banned
Join Date: Jul 2005
Posts: 1,642
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Re: Imperial Queen Bee & Workers
Xd we'll I would have to agree..
unless your getting paid for it, i don't think you should be doing this much..I don't think we need a bee unit right now anyway... I think we need another melee unit :R |
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#5 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Re: Imperial Queen Bee & Workers
Excuse me for putting forth thought, creativity, and originality. I guess I'll just work on an altered knight that strikes an adjacent unit, so you all can understand it.
My bad. |
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#7 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Re: Imperial Queen Bee & Workers
It's not a book, it's one post. One post only allows for under 10,000 words. Your lucky I managed to keep it under the limit.
Did you even bother to read the whole unit? |
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#8 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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Re: Imperial Queen Bee & Workers
You have very much a condescending jackass...consider that before you post.
Yes I did read it...with 3 types of workers can you think of the programming??? Also this unit would be asking for lag....so go fuck youself since you seem to think you are better than everyone else just because we don't like you weak shit sauce idea. |
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#9 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Re: Imperial Queen Bee & Workers
Can you not make one post in which you don't insult people and curse people out without any kind of information to support yourself. In a place where none of the units are going to be made, the only thing you can find to complain about the whole unit is how complex the programming would be. Weird because the unit is other 9,000 characters long, and you have found no problem with the unit itself.
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#10 (permalink) | |
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Banned
Join Date: Jun 2005
Posts: 0
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No swearing :P
I have no actual problems with this unit...you know what set me off???
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